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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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Ok, I need some critics about a mod I'm working on, what do you guys think of the Hollywood effects I added before adding other effects like crewmen being blown out of the ship, huge amount of fire on ships, on the water maybe have crewmen being burned? Here's some pictures.
![]() ![]() Also, alota smoke ![]()
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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Looks great - could something like that go into/over ROW? From the screens it doesnt look like your using ROW, and I would hate to have to lose one for the other. Great work!
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#3 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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My roommate's computer is a low-ender Nvidia GeForce 7300 in it and only 2 GB of RAM , barely manage to get only 12fps at port and 18 fps at sea with all settings low except for texure quality high.
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#4 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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i LIKE, i LIKE, i LIKE
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#5 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Release it soon please !
![]() Btw. Are you only working with the Materials.Dat and Particles.Dat or did you also change the Zones.Cfg ?
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![]() ![]() Last edited by McHibbins; 04-14-08 at 05:23 AM. |
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#6 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Looks very realistic! But...there has to be a catch. How much does frame rate suffer at the moment of impact, and afterwards?
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