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#1 |
Navy Dude
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You have a coastal merchant crossing your bows at 90 degrees, medium speed, with a range of 800 - 1000 meters. Optimal conditions, flat sea, perfect visibility, no duds. What would you do? :hmm:
Would you fire a magnetic torp half a meter below the draft specified in ship id manual and tear her keel off? Would you fire an impact torp at 3 meter depth into her side and try to knock out the engines, or hit a critical point (not using the critical point assistance on the ship id manual)? Which does the most amount of damage, and why? Which one is more likely to end in a sinking without resorting to the deck gun?
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#2 |
Grey Wolf
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In this Kaleun's experience magnetic torps at 90 degrees is not a good idea.
Especially against a small ship. The torpedo only has a very limited time under a small vessel at 90 degrees. Far better to use a narrow angle against a small target. That way the explosion wil occure under the target as opposed to the other side of it. I would go for an impact shot half way between the waterline and keel. I only use magnetics at 90 degrees against broad targets.
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#3 | |
Navy Seal
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#4 | |
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#5 |
Navy Dude
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So which then is the better option if you have the time to set up the shot:
A) Taking the 90 degree side shot with an impact torp, hoping to hit something critical, or B) Coming at the target at a 45 degree angle and running a magnetic fish under the keel? Basically, I'm trying to establish the most efficient way to use my torps.
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#6 | ||
Navy Dude
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#7 |
Captain
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A proper magnetic shot will almost always cause more damage than an impact hit.
But they are less reliable. First shot at any ship I tend to use a magnetic setting. More of a chance at a one shot kill. But I NEVER use magnetic setting until after the battle of Norway. They are just too unreliable. |
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#8 | |
Navy Dude
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For the sake of the arguement, lets say there are no duds.
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#9 | |
Silent Hunter
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![]() Back to the topic: Until the begining of 41, always impact! After, when the magnetic fuse is in order, I always use it. |
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#10 |
Captain
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They (mag) cause more damage, no doubt.
By proper I mean, well I don't know, I seem to recall some sort of missing but going off when they were pretty much by the ship. So there is a boom and a big splash but not sure how much damage it caused. I used to be 100% impact. But even they aren't perfect. Times when the triggers don't hit right and they just bounce off. Trying to finish off a DD I'd crippled yesterday and 3 - count 'em: 3 - impact torps banged into its side and didn't go off. ??? I'm using magnetic more and more. Just a bit ago I was targeting a Light Cruiser in the middle of a convoy so I figured I'd empty my back tube on a Lg Merchent while I was there. And I was pretty confident that 1 magnetic shot would be good enough. Sure enough it was. 12,000 ton merchant down with one magnetic torp. Probably woudln't have gone down with an impact shot. |
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#11 |
Sparky
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Before Nov 1940, impact only. If it's too rough outside to man the deck gun, impacts only. If it's a steamer I have set to fast, impact only. At least that's my flavor of the kool-aid. And I'll usually set them a meter ro so shallower than I yhink I need to.
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#13 | ||
Navy Dude
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#15 |
Ocean Warrior
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Alright now since I haven't used magnetic in some time can we collect expert testimony on the optimal depth under keel for a magnetic shot?
I recall something like 1.5 or 2... not sure why that pops into my head. Lets hear the experts wax-nerd on the matter. |
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