SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-08, 08:08 PM   #1
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
Default having tails on convoy contacts but not on single contacts - possible?

Hi!

Obviously GWX 2.0 has removed all tails from contact reports... and while I can dig that for single contact reports, I do think its a bit unrealistic for convoys.

I mean, wasn't the whole point of the "contact holder" to update the incoming wolfpack with pretty accurate information regarding course, speed and position?
I don't think a simple "south east" as course information would have cut it back then...

What do you guys think? And is there a way to have only the convoys with tails on the nav map?

cheers!
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX



Schwuppes is offline   Reply With Quote
Old 03-07-08, 10:37 PM   #2
difool2
Commander
 
Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
Default

I like the no-tails contacts. Recall that any shadowing U-boat or patrol plane will only be able to provide a general heading, and in addition to that convoys like to change course fairly frequently (fog of war and all that). For me the uncertainty of such contacts makes for a more rewarding game experience than just sticking the ruler on the contact and extending it in a precise direction and hustling to within 1,000 yards of the presumed course and waiting-more fun to hunt for them along the general path.
difool2 is offline   Reply With Quote
Old 03-07-08, 11:11 PM   #3
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by difool2
the uncertainty of such contacts makes for a more rewarding game experience than just sticking the ruler on the contact and extending it in a precise direction and hustling to within 1,000 yards of the presumed course and waiting-more fun to hunt for them along the general path.
Agreed.
When I play a game I will usually 'play the game'. That is, if I see a tail I don't pretend I don't see it. I would take advantage of it because it is there. And just you know, play the game as it is.
The no tail convoys are a lot better, imo.


But as to your point about North East being a bit vague perhaps for a possible wolf pack hook up Schwuppes;
maybe it could be changed so it told the degree heading instead of N,S,E, or W.
That would be similar to a tail I guess, so I wouldn't want that much info. But maybe someone knows if that could be tweaked for ya.

What would be ideal would be if it told a degree heading but that figure had a margin of error of like +/- 15. Ha!

Seriously, I doubt that's doable.
Umfuld is offline   Reply With Quote
Old 03-07-08, 11:23 PM   #4
Schwuppes
中国水兵
 
Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
Downloads: 22
Uploads: 0
Default

Sure...

But in GWX2.0 the convoys will change course and speed anyway, regardless of weather the tails are being displayed or not.
So the element of uncertainty is preserved... so if the convoy decides to zig zag I will be forced to search for the convoy and re evaluate the course, speed etc for my firing solution. (which I don't have a problem with btw )

But if I do manage to intercept the convoy in time, before it alters course and speed at its random waypoint, I will be glad (and so would any other Kaleun back then) to use the precise course and speed information provided to me as a basis for a more accurate and easier firing solution.

I'm quite sure thats why the contact holding U-Boat had to regularly report any changes that it was the major reason why one sub would shadow the convoy.
__________________
E8400 @ 4.00Ghz standard vCore, Gigabyte P35C DS3R @ 445 Mhz, Leadtek GTX 280, 3 x 1GB Kingston DDR2 800 @ 890Mhz, 250GB +160GB HDD, Terratec DMX 6fire 24/96, Silverstone ST60F 600W, Logitech Z-5500 THX



Schwuppes is offline   Reply With Quote
Old 03-07-08, 11:41 PM   #5
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

The courses reported for ships and convoys are close enough. NNE, ENE, E, ESE. SE, SSE, S, SSW, WSW, W, WNW, NW, NNW. They are as realistic as in RL. You have to look at the compass card of the vessel to ge closer than that.

I used to like the tails and miss them. Can't complain for not having them
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.