SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-10-06, 08:06 PM   #1
spork542
Chief
 
Join Date: Mar 2006
Posts: 328
Downloads: 18
Uploads: 0
Default My AA gunners are useless.

So I load up a custom mission in a U-Flak to test it out. I get my AA gunners up on deck to shoot at the British bombers, but they just sit still and don't open fire. Ever. Any explanation for this?!
__________________


spork542 is offline   Reply With Quote
Old 12-10-06, 08:11 PM   #2
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Quote:
Originally Posted by spork542
So I load up a custom mission in a U-Flak to test it out. I get my AA gunners up on deck to shoot at the British bombers, but they just sit still and don't open fire. Ever. Any explanation for this?!
Bernard was in charge for puttin' them together after they got cleaned..
Did you remember to tell the WO to open fire?
__________________


_Seth_ is offline   Reply With Quote
Old 12-10-06, 08:15 PM   #3
spork542
Chief
 
Join Date: Mar 2006
Posts: 328
Downloads: 18
Uploads: 0
Default

Yes, I said "Fire at will."

Edit: Yes, yes, always blame Bernard... :rotfl::rotfl::rotfl:
__________________


spork542 is offline   Reply With Quote
Old 12-10-06, 08:16 PM   #4
Jmack
Seasoned Skipper
 
Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
Default

well ... try changing the settings of the distance or type of plane to engage
or just wait for them ( the planes ) to be sighted and choose engage target
__________________
"victim's ? ... arent we all ? "
Jmack is offline   Reply With Quote
Old 12-10-06, 08:17 PM   #5
spork542
Chief
 
Join Date: Mar 2006
Posts: 328
Downloads: 18
Uploads: 0
Default

I'll try that. Thanks.
__________________


spork542 is offline   Reply With Quote
Old 12-10-06, 09:19 PM   #6
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

check to see if you had silent running also. They will keep quiet otherwise.
TarJak is offline   Reply With Quote
Old 12-10-06, 10:26 PM   #7
fredbass
Ace of the Deep
 
Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
Default

The Sleeping Flak Gunner Bug

You may have the best and even specialized flak gunner(s) this side of the Atlantic but you may experience having them do absolutely nothing behind the guns, while your UBoat take an aerial pounding. This is known as the "Sleeping Flak Gunner Bug" (Copyright 2005, Fishmachine). It's been in SH3 since the start and has yet to be corrected.
This bug occurs with many different conning tower/flak gun configurations and happens to different players randomly. Some people experience it all of the time and some never do.
Here are some methods players have reported to overcome the sleeping flak gunner bug:
  • Toggle between your flak station(s) and the bridge by pressing a key combination such as <F><F4><G><F4><T><F4>. The sleeping flak gunner(s) AI will wake up after this manual manning of the guns and your return to the bridge. Sometimes it's enough to man one gun and then switch back to the bridge to awaken all of the gunners. Sometimes you've to go through them all.
  • Man and fire the flak gun(s) at least for a couple of rounds and switch back to bridge. If you're in a real hurry, you may want to take down the planes yourself instead of dealing with this bug.
  • View the target aircraft through your binoculars and hit the SPACEBAR on your keyboard. This assigns the target to the flak gun crew.
Retrieved from "http://www.communitymanuals.com/shiii/index.php?title=Flak_Gun"
__________________
fredbass is offline   Reply With Quote
Old 12-11-06, 12:33 AM   #8
Pants
Grey Wolf
 
Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
Default

I aways Make sure that i have a qualified officer in the watch tower that helps, plus make sure you have atleast one guy qualified to man the AA...make sure they are on fire at will, and check the settings of the AA ( engage all targets/ maximum range )last but not least always make sure the AA is in the starting position Eg facing the aft of the boat, I have noticed if the guns are facing anywere other than aft they WILL NOT engage.
__________________
Ex GWX Dev Team member and proud GWX user

Pants is offline   Reply With Quote
Old 12-11-06, 07:09 AM   #9
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,481
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by spork542
Yes, I said "Fire at will."

Edit: Yes, yes, always blame Bernard... :rotfl::rotfl::rotfl:
What you got against 'will' ?
Tell em to fire at the planes :rotfl: :rotfl:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-13-08, 05:18 AM   #10
magicsub
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i got it too
  Reply With Quote
Old 02-13-08, 05:17 PM   #11
hammer-princess
Watch
 
Join Date: Feb 2008
Location: In a rusty old sub
Posts: 28
Downloads: 0
Uploads: 0
Default

A very valuable message has been passed here... and that is:
"Never leave Bernard in charge of the guns!"
It's OK, though. I have the same problem! Much better to duke it out with 'em yourself.
__________________
And so the torpedo went 'tick-tock-BOOM!'
The captain asked one of the crew: "Why is there a hole in OUR sub?!"
To which the crewman replied "I put the torpedo in the wrong way round!"

BTW, if anyone's interested in meh fanfic 'Paper Mario - What REALLY Happened', look up 'Paper Mario Story' on http://thebunnyhunter.deviantart.com
hammer-princess is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.