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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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I noticed that the torpedo wakes is to bright in the Pacific Enviroment for ROW and saw someone posting about it, so here is a small fix to make it more transparent:
Here is my second attempt on improving the torpedo wakes: Before: ![]() After: ![]() Try download this and tell me if it's better now? Download 1.1 here: http://rapidshare.com/files/91253129...c_ROW.rar.html Last edited by kriller2; 02-12-08 at 01:17 PM. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Thanks, K2, looks like it's gonna be better from the screenshots
![]() One little question, though. What the heck were you shooting that fish at?:rotfl: |
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#3 | |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
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![]() Quote:
![]() Looks much better with the change!
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#4 |
Loader
![]() Join Date: Feb 2007
Posts: 83
Downloads: 41
Uploads: 0
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you know, i was t hinking about this earlier but one thing that needs to be fixed in the torpedo wake is how the wake dissapears when the torpedo hits the ship, whereas it would naturally fade away..
check it out. . |
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#5 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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#6 | |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
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![]() Quote:
And it should be a lot longer
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#7 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Periscope view,[REQ]
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#8 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Looks good!
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#9 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
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Looks good in the screenie.
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![]() ![]() ![]() Let the Beast inside you free! |
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#10 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
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That's really cool, dude. In fact I was talking to my animation whizz kid pal about making the wakes more realistic looking with surfacing bubbles and all. He did a demo of it and it looked pretty good. Trouble is incorporating it in this sim.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#11 |
Frogman
![]() Join Date: Feb 2005
Location: Florence Italy
Posts: 307
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THIS MOD IS READY FOR JSGME?
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#12 | |
Canadian Wolf
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![]() ![]() RDP |
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#13 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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New version up! see top of this thread.
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#14 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
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Woohoo
More Goodies ![]() Cheers K2 ![]() Have Fun Ciao Def |
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#15 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
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Can this run by itself, or do I need ROW for it to work properly?
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