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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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This is a mod that adds new Japanese ships to the game. Included so far are the following:
1. Momi Destroyer: ![]() http://www.subsim.com/radioroom/showthread.php?t=129517 2. Tachibana Escort ![]() http://www.subsim.com/radioroom/showthread.php?t=129712 3. Aoba Heavy Crusier ![]() 4. Japanese Patrol Boat ![]() http://www.subsim.com/radioroom/showthread.php?t=129580 5. Unryu Fleet Carrier ![]() http://www.subsim.com/radioroom/showthread.php?t=129356 6. Akatisuki Destroyer ![]() http://www.subsim.com/radioroom/showthread.php?t=129391 7. Soryu Fleet Carrier ![]() http://www.subsim.com/radioroom/showthread.php?t=129269 Follow the links or Download them all in one pack. Link#1:http://files.filefront.com/New+Ships.../fileinfo.html Link#2:http://rapidshare.com/files/86833838/New_Ships.zip.html More to come soon.... ![]() Last edited by miner1436; 01-26-08 at 02:20 PM. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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RESERVED for later ships.
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#3 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Miner,
Thanks for your work on the new ships. I do have one question? How will these ships work with RSRD. Have you experimented in this regard? Thanks for the info. Respecfully Submitted; CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#4 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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If someone would explain to me how to get them to work in RSRDC then I would work to make that possible, as of now I have no idea how to get them in RSRDC.
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#5 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#6 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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What would be nice is if someone would go back to the historical missions that need it and alter the ships to the correct class/ship where needed.
Great work miner!
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"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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#7 |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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I posted a question about adding ships months ago, but you took it further and did it. I did some research when I posted so I hope this helps you with your quest for more "targets". Oh yah and um I am not trying to hijack your thread.
![]() Following ships are needed United States 1. US light Crusier Pensacola class +1 Salt Lake City 2. BB Nevada and Pennsylvania 3. BB New York and BB Texas 4. BB Wyoming and Arkansas 5. BB South Dakota Class +3 Indiana,Massachusetts and Alabama 6. CVL Independece Class +8 7. CV Essex Class + ? 8. CV Ranger 9. CV Langley 10. CV Yorktown 11. CV Lexington +1 Saratoga 12. CV Wasp is the current carrier Japanese 1. Cruiser Tone +1, Chikuma 2. Cruiser Nagara +5, Abukawa,Isuzu,Kinui,Natori,Yuri 3. Cruiser Asama +1, Tokiwa 4. Following are carriers Akagi Kaga Ryujo Kaiyo Shinyao Shinano
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire Last edited by Torps; 01-30-08 at 02:05 PM. |
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#8 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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Does anyone know if this will run with TM without problems?
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#9 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
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They work for me fine in TM. The only issue you may run into is w/ some of the mods that reorganize the recognition manual into books by ship class, since these are coded as Japanese Warships and the recognition manual mods do not change these.
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#10 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Coming up soon, maby Friday if I find time- Kagero class destroyers, IJN Army plane escort carrier things, Hatsuharu destroyers, Kamakaze destroyers, Wakatake destroyers.
Torps- I will look into that list after I finish the above. Thats all for now. ![]() |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Of course adding ships can do some odd things.
A group has a random DD escorting it, and all the patrol boats, Old DDs (Momi, et al) are just DDs. You could have a naval TF with non-fleet DDs escorting. Ideally, PBs, etc would be corvettes, frigates, Patrol craft, etc (types other than type=4) The stock game uses type=0 and type=4 for the IJN, no others. TM adds type=1 for subchasers, minesweepers, etc.. It also adds type=3 for bungo pete. Type=2 is unused. For TM you might change the types on the patrol craft to 1 or 0. 1 will get used more as merchant escort. Any other type would only show in a campaign that used them. Also, if using a DC mod, the new ships will all have late war, large warhead DCs (the stock one). BTW, if the ships are visually nearly identical, and you are not changing their speeds, appearance, etc, perhaps adding them would be as easy as making sure the ship names are in the roster. Would clutter the rec manual less. tater |
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#12 | |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
Posts: 1,320
Downloads: 265
Uploads: 127
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=107
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#13 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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hmmm
Quote:
For some strange reason I feel that was addressed at me :hmm: . :rotfl:
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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