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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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This mod replaces ships currently in the German roster and campaign files with AOTD_Maxs units
12 units Find series: Class=KGN; Origin=German; Replace with: Class=KGHAN; Origin=German; Find series: Class=KLS; Origin=German; Replace with: Class=KLSSHansa; Origin=German; Find series: Class=KSS; Origin=German; Replace with: Class=KMCSHansa; Origin=German; ETC ![]() ![]() ![]() ![]() ![]() ![]() Ships by AOTD_Max ![]() Some node moves \eqp changes by me Additional work by Privateer inc one CTD problem and various other fixes Known issues ------------- Reflection issues on some units - Privateer couldnt fix due to work need Installation ------------ Rollback SH3commander if using Make sure you are in port first Should be no problems with current careers JSGME ready inc names cfg Extract into the MODS folder and enable Iambecomes AA ships also included and scripted so you can safely disable my earlier mod that included those units Credits -------- AOTD_Max for allowing me to add his ships to the campaign Iambecomelife for his excellant AA units Privateer for so much help in fixes Permisions ---------- NOT to be used in any payware\commercial addon Can be used in any freeware mod as long as credits given FOR GWX 2.1 ONLY Though removing campaign files the ships can be used in any install although they wont show often if at all Extra_units_AOTD_MAXIambedy.7z EDIT ----- The Locations cfg in the GW 2.1 bugfix/MODS/GWX_2.1_Location for Holtenau and Brunsbuettal locks needs to be the LAST locations cfg enabled if you are using that mod Enable AFTER this mod If not using the lock mod ignore the above EDIT 27th April Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html Which also includes the 2.1 bugfix plus the Schleuse mod in one easy JSGME in file Last edited by bigboywooly; 04-27-08 at 12:38 PM. |
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#2 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Is there no end to the number of mods you've got stacked up ready to release?
Thank you, BBW - d/l now.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() Quote:
The other 2 are the last weeks work Thats it now all clear ![]() |
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#4 |
Admiral
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WOW Thanks a lot ^_^
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#5 |
Lieutenant
![]() Join Date: Jul 2007
Location: Michigan USA
Posts: 263
Downloads: 67
Uploads: 0
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Wow another one?
You Da Man ![]() Thank you
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David |
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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No you dont have to use JSGME
Just make sure that Loacations cfg is the last one used |
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#8 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
Uploads: 0
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What tool did you use to update the Campaign files?
Was looking at the txt files in the "Campaign Changes" Folder. Was wondering as I'd like to merge the files into the merged campaign files and was looking for an easy way to do it. Thanks. |
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#9 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Question, you say "they wont show often if at all" that means if i put manually ships and planes on the right way in the maps , the change is verry big that i don't see him in the campaign? how comes?
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#10 |
Watch
![]() Join Date: Apr 2008
Location: Beck´s City
Posts: 30
Downloads: 0
Uploads: 0
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Very nice
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------------------------------------------------ Do you want to be ordered to take part in historical events in GWX? GWX 2.1 Mission Orders [REL] http://www.subsim.com/radioroom/showthread.php?t=136095 Deutsche Übersetzung: http://forums-de.ubi.com/eve/forums/...2/m/6591069356 |
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#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Most Ge units are scripted as opposed to random entries so unless those scripted entries changed then they wont show |
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#12 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Thanks BBW, will download now!
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#13 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Tis confusing re the Locations OK if I add your locks in there so all in one place and D\L for GWX 2.1 nautilus ? Dont know why I didnt do it that way in the first place Stoopid files |
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#14 |
Sailor man
![]() Join Date: May 2007
Posts: 45
Downloads: 27
Uploads: 0
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Can these bu used with stock & v1.4 patch at all?
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#15 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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As post above they wont show in port for Germany |
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