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-   -   [ REL] AOTD_Maxs ships for GWX 2.1 (https://www.subsim.com/radioroom/showthread.php?t=135851)

bigboywooly 04-26-08 01:49 PM

[ REL] AOTD_Maxs ships for GWX 2.1
 
This mod replaces ships currently in the German roster and campaign files with AOTD_Maxs units
12 units

Find series: Class=KGN; Origin=German;
Replace with: Class=KGHAN; Origin=German;

Find series: Class=KLS; Origin=German;
Replace with: Class=KLSSHansa; Origin=German;

Find series: Class=KSS; Origin=German;
Replace with: Class=KMCSHansa; Origin=German;

ETC

http://i60.photobucket.com/albums/h2...Hunter_261.jpg

http://i60.photobucket.com/albums/h2...Hunter_270.jpg

http://i60.photobucket.com/albums/h2...Hunter_269.jpg

http://i60.photobucket.com/albums/h2...Hunter_268.jpg

http://i60.photobucket.com/albums/h2...Hunter_267.jpg

http://i60.photobucket.com/albums/h2...Hunter_263.jpg

Ships by AOTD_Max :up:
Some node moves \eqp changes by me
Additional work by Privateer inc one CTD problem and various other fixes

Known issues
-------------

Reflection issues on some units - Privateer couldnt fix due to work need

Installation
------------

Rollback SH3commander if using
Make sure you are in port first
Should be no problems with current careers

JSGME ready inc names cfg
Extract into the MODS folder and enable

Iambecomes AA ships also included and scripted so you can safely disable my earlier mod that included those units

Credits
--------

AOTD_Max for allowing me to add his ships to the campaign
Iambecomelife for his excellant AA units
Privateer for so much help in fixes

Permisions
----------

NOT to be used in any payware\commercial addon
Can be used in any freeware mod as long as credits given

FOR GWX 2.1 ONLY
Though removing campaign files the ships can be used in any install although they wont show often if at all

Extra_units_AOTD_MAXIambedy.7z

EDIT
-----

The Locations cfg in the GW 2.1 bugfix/MODS/GWX_2.1_Location for Holtenau and Brunsbuettal locks needs to be the LAST locations cfg enabled if you are using that mod
Enable AFTER this mod

If not using the lock mod ignore the above

EDIT 27th April

Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html
Which also includes the 2.1 bugfix plus the Schleuse mod in one easy JSGME in file

Wreford-Brown 04-26-08 02:25 PM

Is there no end to the number of mods you've got stacked up ready to release?

Thank you, BBW - d/l now.

bigboywooly 04-26-08 02:31 PM

Quote:

Originally Posted by Wreford-Brown
Is there no end to the number of mods you've got stacked up ready to release?

Thank you, BBW - d/l now.

This and the terrain mod were the only 2 I had waiting
The other 2 are the last weeks work
Thats it now all clear :up:

VonDos 04-26-08 03:30 PM

WOW Thanks a lot ^_^

Yorktown_Class 04-26-08 07:37 PM

Wow another one?

You Da Man:up:

Thank you

Sailor Steve 04-26-08 09:59 PM

Quote:

Originally Posted by bigboywooly
The Locations cfg in the GW 2.1 bugfix/MODS/GWX_2.1_Location for Holtenau and Brunsbuettal locks needs to be the LAST locations cfg enabled if you are using that mod
Enable AFTER this mod

If not using the lock mod ignore the above

Does that mean I MUST use JSGME to install? For fixes like this I usually install them manually and forget about them.

bigboywooly 04-27-08 02:15 AM

No you dont have to use JSGME
Just make sure that Loacations cfg is the last one used

Meridian 04-27-08 03:30 AM

What tool did you use to update the Campaign files?

Was looking at the txt files in the "Campaign Changes" Folder.

Was wondering as I'd like to merge the files into the merged campaign files and was looking for an easy way to do it.

Thanks.

mengle 04-27-08 06:45 AM

Question, you say "they wont show often if at all" that means if i put manually ships and planes on the right way in the maps , the change is verry big that i don't see him in the campaign? how comes?

Rango 04-27-08 08:32 AM

Very nice:up:

bigboywooly 04-27-08 10:53 AM

Quote:

Originally Posted by mengle
Question, you say "they wont show often if at all" that means if i put manually ships and planes on the right way in the maps , the change is verry big that i don't see him in the campaign? how comes?

If you add them to the campaign files they will show
Most Ge units are scripted as opposed to random entries so unless those scripted entries changed then they wont show

nautilus42 04-27-08 11:03 AM

Thanks BBW, will download now!:up:

bigboywooly 04-27-08 11:24 AM

Quote:

Originally Posted by nautilus42
Thanks BBW, will download now!:up:

Am going to reupload this set of files as well as the bugfix together
Tis confusing re the Locations
OK if I add your locks in there so all in one place and D\L for GWX 2.1 nautilus ?

Dont know why I didnt do it that way in the first place
Stoopid files

Quagmire1975 04-27-08 12:19 PM

Can these bu used with stock & v1.4 patch at all?

bigboywooly 04-27-08 12:25 PM

Quote:

Originally Posted by Quagmire1975
Can these bu used with stock & v1.4 patch at all?

You can try deleting the Campaigns folder from the mod and then enabling it
As post above they wont show in port for Germany


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