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[ REL] AOTD_Maxs ships for GWX 2.1
This mod replaces ships currently in the German roster and campaign files with AOTD_Maxs units
12 units Find series: Class=KGN; Origin=German; Replace with: Class=KGHAN; Origin=German; Find series: Class=KLS; Origin=German; Replace with: Class=KLSSHansa; Origin=German; Find series: Class=KSS; Origin=German; Replace with: Class=KMCSHansa; Origin=German; ETC http://i60.photobucket.com/albums/h2...Hunter_261.jpg http://i60.photobucket.com/albums/h2...Hunter_270.jpg http://i60.photobucket.com/albums/h2...Hunter_269.jpg http://i60.photobucket.com/albums/h2...Hunter_268.jpg http://i60.photobucket.com/albums/h2...Hunter_267.jpg http://i60.photobucket.com/albums/h2...Hunter_263.jpg Ships by AOTD_Max :up: Some node moves \eqp changes by me Additional work by Privateer inc one CTD problem and various other fixes Known issues ------------- Reflection issues on some units - Privateer couldnt fix due to work need Installation ------------ Rollback SH3commander if using Make sure you are in port first Should be no problems with current careers JSGME ready inc names cfg Extract into the MODS folder and enable Iambecomes AA ships also included and scripted so you can safely disable my earlier mod that included those units Credits -------- AOTD_Max for allowing me to add his ships to the campaign Iambecomelife for his excellant AA units Privateer for so much help in fixes Permisions ---------- NOT to be used in any payware\commercial addon Can be used in any freeware mod as long as credits given FOR GWX 2.1 ONLY Though removing campaign files the ships can be used in any install although they wont show often if at all Extra_units_AOTD_MAXIambedy.7z EDIT ----- The Locations cfg in the GW 2.1 bugfix/MODS/GWX_2.1_Location for Holtenau and Brunsbuettal locks needs to be the LAST locations cfg enabled if you are using that mod Enable AFTER this mod If not using the lock mod ignore the above EDIT 27th April Also available in this mod http://files.filefront.com/AOTD+AA+S.../fileinfo.html Which also includes the 2.1 bugfix plus the Schleuse mod in one easy JSGME in file |
Is there no end to the number of mods you've got stacked up ready to release?
Thank you, BBW - d/l now. |
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The other 2 are the last weeks work Thats it now all clear :up: |
WOW Thanks a lot ^_^
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Wow another one?
You Da Man:up: Thank you |
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No you dont have to use JSGME
Just make sure that Loacations cfg is the last one used |
What tool did you use to update the Campaign files?
Was looking at the txt files in the "Campaign Changes" Folder. Was wondering as I'd like to merge the files into the merged campaign files and was looking for an easy way to do it. Thanks. |
Question, you say "they wont show often if at all" that means if i put manually ships and planes on the right way in the maps , the change is verry big that i don't see him in the campaign? how comes?
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Very nice:up:
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Most Ge units are scripted as opposed to random entries so unless those scripted entries changed then they wont show |
Thanks BBW, will download now!:up:
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Tis confusing re the Locations OK if I add your locks in there so all in one place and D\L for GWX 2.1 nautilus ? Dont know why I didnt do it that way in the first place Stoopid files |
Can these bu used with stock & v1.4 patch at all?
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As post above they wont show in port for Germany |
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