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#1 |
Ace of the Deep
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Hi foks,
I have setup a visibleunderwater controller with the value of "true" for some objects in the Control tower dat file and it doesn't work can anyone advise on what I've missed or maybe another method of hiding objects whilst surfaced and showing them whilst submerged. This is the opposite of what is usually required. Best Regards and thanks Aces
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#2 |
Stowaway
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DL DivingDucks Visible Mines and see if his solution works for your needs.
http://www.gamefront.com/files/75642...Mines_V1_0_rar ![]() |
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#3 |
Kaleun of U-3
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Hi Aces,
Put them at false to hide them underwater and at true to make them visible. Best regards Hans |
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#4 |
Ace of the Deep
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Thanks chaps, true doesn 't work for me, they remain visible when surfaced where they should dissapear.
I'll have a look at that link now thanks mate. Loving the new MG's top work mate. Cheers and thanks chaps Aces
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#5 |
Kaleun of U-3
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Hi Aces,
This is strange because on my typIIA i have it on the retractable bollards and when surface the bollards show and when diving they disappear just like my flak 2cm. Make sure your controller is a child of the object you want it to apply to and double check that the parent node is the correct one. Best regards Hans |
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#6 |
Stowaway
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Aces,
Note that S3D will not show the 'Above' setting DivingDuck used. You'll need to hex it in. ![]() |
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#7 |
Ace of the Deep
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Thanks mate, I'll double check.
Cheers Aces
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#8 |
Kaleun of U-3
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Hi Aces,
I also forgot to mention if you did a copy of an existent controller make sure you assign a new random Id ![]() Best regards Hans |
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#9 |
Stowaway
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http://www.gamefront.com/files/20164...eUnderWater.7z
Here's a replacement file for S3D that will allow you to see, add, and edit this type setting. ![]() |
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#10 |
Ace of the Deep
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Thanks chaps,
I tried that file with silent 3ditor but still no joy. Either the object remains hidden under and above water or remains visible un der and above water. This has me beat, I've used the controller successfuly with conning and dec k dats to hide objects on diving but never the reverse to hide an object on surfacing, maybe something is borked?. Cheers Aces
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#11 |
Kaleun of U-3
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Hi Aces,
If you still have problem just send me the file i will have a look at it for you and don't worry i won't use it for other purpose then helping you ![]() Best regards Hans |
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#12 |
Ace of the Deep
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Thanks mate,
I appeciate your help. I'm not worried about anyone using it, we all work together here as you know. I'll persvere for a while longer, I don't like admitting defeat unless I have to. Cheers and thanks Aces
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#13 |
Ace of the Deep
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Hi,
Just a thoery, does the Visibleunderwater controller only work with objects that are in external dat files such as the turm files, hull files etc. and not with dat files such as the CR and CT etc.. Maybe this is the problem. Is there perhaps another controller that I could use for Conning Tower objects?. Regards Aces
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#14 |
Kaleun of U-3
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Hi Aces,
Excellent question mate i never try it so far in other dat files only on Sub.dat and Object turm ext for the hatch because i have hatch open on surface and of course close while submerge. For the command room i doubt they would work. Will give it a try later on today to see if they work elsewhere and will report back to you with the result ![]() Best regards Hans |
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#15 |
Admiral
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Controller works in exterior game space only...
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