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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Nov 2002
Location: Sweden
Posts: 603
Downloads: 4
Uploads: 0
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Hi
Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control? I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout? Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at? cheers Porphy
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"The only remedy for madness is the innocence of facts." O. Mirbeu "A paranoid is simply someone in possession of all the facts." W. B. |
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