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-   -   underwater explosions and washout (https://www.subsim.com/radioroom/showthread.php?t=128572)

porphy 01-08-08 05:04 PM

underwater explosions and washout
 
Hi

Would it be possible to mod the torps to explode on command (when wire is not cut) with advanced torpedo control?

I also thought a bit on how a explosion affects passive sonars in the sim. The players passive is blanked out for quite a while, but what about AI and the torpedo passive sensors? Can they still hear through the washout?

Compared to decoys, explosions seem to do the job in a more brutal but more effective manner. Anyone noticed what distance the explosion washout works at?

cheers Porphy


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