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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Feb 2004
Location: LI, NY
Posts: 209
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Currently running GWX1.03. Looking forward to V2. I try to follow shipping lanes/convoy routes as laid out on the original SH3 map. Right now I'm in a IXC, July `41 following a single ship route, westerly, from the south of Ireland in quadrant BF to Sydney in quadrant BB. I'm about 1/2 way across the big pond but have yet to encounter a ship on this route. In fact, I never seem to encounter ships on any of the convoy routes on the original map. Am I just unlucky or does GWX not use the routes on the original map?
PS: Thank you to all concerned for your seemingly tireless effort with the development of GWX. Great job! Oh hell, thanks to all the modders that continue to improve this wonderful game. |
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#2 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
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Check out the operation spinnennetz sticky above for excellent convoy routes...
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#3 | |
Commodore
![]() Join Date: Apr 2005
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GWX does not specifically follow the routes on the map. I suggest you use your hydrophones often, as they have a much greater detection radius than your periscope and / or bridge watch. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#4 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
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#5 | ||
Chief of the Boat
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#6 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
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oh...thats annoying! I used to have a fave spot where I would just wait for them to appear on my hydrophone lol...looks like I might actually have to go searching for them now!
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
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No worries Steel Tomb, mate, there's still plenty of bottlenecks they have to pass through, If you're willing to take the risk
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#8 |
Ace of the Deep
![]() Join Date: Mar 2007
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...I know...I'll raid Dover!
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![]() _______________________________________________ System Spec: Intel Core 2 Duo 2.4Ghz | 4Gb Corsair XMS2 Dominator DDR2 PC-2 6400 RAM | XFX GeForce 8800GTS 640mb PCI-E | Creative X-fi sound card | 250Gb HDD | Rest In Peace Dave, you will be missed. |
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#9 | |||
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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BigBoyWooly told me in July this year about 2.0: Convoy routes have not changed Yes there are more merchants added as well as warships but convoy routes are untouched They still run the same Those routes are historical so no need to move them (...) singles are the same also The only thing I have adjusted is tanker ally They now have a more randomised route Same basic area just not in a straight line |
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
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Umm, Jim probably worded that a bit unclearly, :hmm: you should probably PM BigBoyWooly about it for more details, rest assured that GWX 2.0 will not invalidate all previous work done on Spinnennetz, although some contact-clusters might prove to be slightly innacurate
Remember that GWX is in many ways about historical accuracy so there's not so much you can do about convoy lanes, that's where they sailed historically after all, it wouldn't make sense for westbound convoys to suddenly sail around Iceland and approach Britain from the north... |
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#11 |
Eternal Patrol
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What it means is that in the random campaign layer
convoys are given multiple course waypoints to choose from and a 50% probability or so of choosing either course at many points along the way. what this means is that when you get a contact report of a convoy headed your way from say 200 nm out headed your way. you have to search over sixty or seventy miles of ocean to find them and they have an even chance of dodging you. its really a good development in the campaign layers. M |
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#12 |
Rear Admiral
![]() Join Date: Apr 2006
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Just to clear that up
MM is correct Jim was to a certain extent too Convoy routes remain as per previous versions Some may have more waypoints added so you cant sit in the same spot and wait The above is especially true of the Caribbean tankers and Liner routes The map shouldnt be taken as gospel anyway There is a chance the ships will travel either side of the marked convoy lane The previous posts on the Spinnennetz thread still remain good and give you an idea of hot spots Just not with 100% certainty |
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#13 | |
Chief of the Boat
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#14 |
Ace of the Deep
![]() Join Date: Mar 2007
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Thanks for clearing that up guys.
100% certainty has never been the goal of the project anyway. |
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