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-   -   GWX and Convoy Routes (https://www.subsim.com/radioroom/showthread.php?t=126833)

GreyBeard 12-12-07 10:28 PM

GWX and Convoy Routes
 
Currently running GWX1.03. Looking forward to V2. I try to follow shipping lanes/convoy routes as laid out on the original SH3 map. Right now I'm in a IXC, July `41 following a single ship route, westerly, from the south of Ireland in quadrant BF to Sydney in quadrant BB. I'm about 1/2 way across the big pond but have yet to encounter a ship on this route. In fact, I never seem to encounter ships on any of the convoy routes on the original map. Am I just unlucky or does GWX not use the routes on the original map?

PS: Thank you to all concerned for your seemingly tireless effort with the development of GWX. Great job! Oh hell, thanks to all the modders that continue to improve this wonderful game.

Hanomag 12-12-07 11:41 PM

Check out the operation spinnennetz sticky above for excellent convoy routes...

Pablo 12-13-07 12:04 AM

Quote:

Originally Posted by GreyBeard
Am I just unlucky or does GWX not use the routes on the original map?

Hi!

GWX does not specifically follow the routes on the map. I suggest you use your hydrophones often, as they have a much greater detection radius than your periscope and / or bridge watch.

Pablo

papa_smurf 12-14-07 02:11 PM

Quote:

Check out the operation spinnennetz sticky above for excellent convoy routes...
Very true, this has helped me finding perfect hunting grounds.

Jimbuna 12-14-07 05:11 PM

Quote:

Originally Posted by papa_smurf
Quote:

Check out the operation spinnennetz sticky above for excellent convoy routes...
Very true, this has helped me finding perfect hunting grounds.

No use in GWX2.0 because many of the waypoints are randomised :lol:

http://www.itsnature.org/forums/imag...s/wolfmoon.jpg


http://i224.photobucket.com/albums/d...de/wolf-38.gif

Steel_Tomb 12-14-07 05:37 PM

oh...thats annoying! I used to have a fave spot where I would just wait for them to appear on my hydrophone lol...looks like I might actually have to go searching for them now!:damn:;)

KeptinCranky 12-14-07 05:45 PM

No worries Steel Tomb, mate, there's still plenty of bottlenecks they have to pass through, If you're willing to take the risk :|\\

*cough* St. George's channel *cough* :arrgh!:

Steel_Tomb 12-14-07 05:53 PM

...I know...I'll raid Dover! :doh: lol...think I'll just sail around the pond until I find a new place! To U-boat alley! :arrgh!:

Canovaro 12-15-07 04:23 AM

Quote:

Originally Posted by jimbuna
Quote:

Originally Posted by papa_smurf
Quote:

Check out the operation spinnennetz sticky above for excellent convoy routes...
Very true, this has helped me finding perfect hunting grounds.

No use in GWX2.0 because many of the waypoints are randomised :lol:

Jimbuna, what do you mean with randomized?
BigBoyWooly told me in July this year about 2.0:

Convoy routes have not changed
Yes there are more merchants added as well as warships but convoy routes are untouched
They still run the same
Those routes are historical so no need to move them
(...)
singles are the same also
The only thing I have adjusted is tanker ally
They now have a more randomised route
Same basic area just not in a straight line

KeptinCranky 12-15-07 10:13 AM

Umm, Jim probably worded that a bit unclearly, :hmm: you should probably PM BigBoyWooly about it for more details, rest assured that GWX 2.0 will not invalidate all previous work done on Spinnennetz, although some contact-clusters might prove to be slightly innacurate

Remember that GWX is in many ways about historical accuracy so there's not so much you can do about convoy lanes, that's where they sailed historically after all, it wouldn't make sense for westbound convoys to suddenly sail around Iceland and approach Britain from the north...

Mush Martin 12-15-07 10:17 AM

What it means is that in the random campaign layer
convoys are given multiple course waypoints to choose
from and a 50% probability or so of choosing either course
at many points along the way.

what this means is that when you get a contact
report of a convoy headed your way from say
200 nm out headed your way. you have to search
over sixty or seventy miles of ocean to find them
and they have an even chance of dodging you.

its really a good development in the campaign layers.

M

bigboywooly 12-15-07 10:43 AM

Just to clear that up
MM is correct
Jim was to a certain extent too

Convoy routes remain as per previous versions
Some may have more waypoints added so you cant sit in the same spot and wait
The above is especially true of the Caribbean tankers and Liner routes

The map shouldnt be taken as gospel anyway
There is a chance the ships will travel either side of the marked convoy lane

The previous posts on the Spinnennetz thread still remain good and give you an idea of hot spots
Just not with 100% certainty

Jimbuna 12-15-07 12:19 PM

Quote:

Originally Posted by bigboywooly
Just to clear that up
MM is correct
Jim was to a certain extent too

Convoy routes remain as per previous versions
Some may have more waypoints added so you cant sit in the same spot and wait
The above is especially true of the Caribbean tankers and Liner routes

The map shouldnt be taken as gospel anyway
There is a chance the ships will travel either side of the marked convoy lane

The previous posts on the Spinnennetz thread still remain good and give you an idea of hot spots
Just not with 100% certainty

Should that not have read 10% :hmm:

http://www.carlabaron.net/forum/imag.../CRYSTA~12.GIF :lol:

http://www.itsnature.org/forums/imag...s/wolfmoon.jpg




http://i224.photobucket.com/albums/d...de/wolf-38.gif

Canovaro 12-16-07 10:29 AM

Thanks for clearing that up guys.
100% certainty has never been the goal of the project anyway.


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