![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch
![]() Join Date: May 2005
Location: New Zealand
Posts: 19
Downloads: 73
Uploads: 0
|
SH III Mods
This gameis playing great. Thanks for all the hard work
What SHIII mods can be added to GWX2.0 ![]() |
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Mar 2005
Posts: 434
Downloads: 25
Uploads: 0
|
![]()
Longer Repair Times (LRT) is a must have in my opinion. However ther is no GWX 2.0 compliant version, so use it on your own risk with GWX.
I have a question myself: can I get a stand alone viewdistance mod somewhere, that improves the stock SH3 visibility of 7000 or 8000 meters? I know there is a 16km atmosphere mod somewhere but I am afraid it will be too demanding to my rig. |
![]() |
![]() |
![]() |
#3 | |
Chief of the Boat
|
![]() Quote:
We do not recommend any specific mods with the GWX mod......anything added is always at the individuals own risk ![]() |
|
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
|
![]()
Mayby you wait until christmas is past, a lot of subsimmer got a shouting from their relatives for trying out this and that ....
Me for sure will get into *REAL* trouble at 25th 1500z ..... I know it , I feel it coming..... but I can't do anything about it ![]() And I'm not talking about loosing a career while suffering a 40hour depthcharging... that's nothing.... ![]() :rotfl:
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
![]() |
![]() |
![]() |
|
|