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-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   SH III Mods (https://www.subsim.com/radioroom/showthread.php?t=126904)

WolfgangU421 12-14-07 01:05 AM

SH III Mods
 
This gameis playing great. Thanks for all the hard work
What SHIII mods can be added to GWX2.0:lol:

Janus 12-14-07 03:32 AM

Longer Repair Times (LRT) is a must have in my opinion. However ther is no GWX 2.0 compliant version, so use it on your own risk with GWX.

I have a question myself: can I get a stand alone viewdistance mod somewhere, that improves the stock SH3 visibility of 7000 or 8000 meters? I know there is a 16km atmosphere mod somewhere but I am afraid it will be too demanding to my rig.

Jimbuna 12-14-07 06:58 AM

Quote:

Originally Posted by WolfgangU421
This gameis playing great. Thanks for all the hard work
What SHIII mods can be added to GWX2.0:lol:

The game has yet to be officially relesed yet :hmm:

We do not recommend any specific mods with the GWX mod......anything added is always at the individuals own risk :arrgh!:

U49 12-14-07 12:51 PM

GWX Mod's, ... better wait a little bit
 
Mayby you wait until christmas is past, a lot of subsimmer got a shouting from their relatives for trying out this and that ....

Me for sure will get into *REAL* trouble at 25th 1500z ..... I know it , I feel it coming.....
but I can't do anything about it :oops:

And I'm not talking about loosing a career while suffering a 40hour depthcharging... that's nothing.... :(

:rotfl:


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