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Old 11-27-07, 12:45 PM   #1
TDK1044
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Default 1.4 released

http://forums.ubi.com/eve/forums/a/t...5/m/9151054216

Changes:
  • Rendering distance increased to 20km, with appropriate improvement for visual sensors capabilities
  • Dynamic loading of game units has been implemented, considerably improving loading times
  • Improvements to Water rendering
  • Improvements for enemy ships detection of steam torpedoes
  • Damage taken by hulls submarine is shown in the damage interface
  • Entries in Captain’s Log are now limited for better performance
  • Screenshot names now contain the date they were taken on
  • End patrol ports are now displayed on the map
  • Objectives on the navigation now change color when completed
Fixes:
  • Destroyer/Submarine collisions always leading to the destroyer being sunk
  • Fix the periscope animation problem
  • Save & Load issues with the submarine crew
  • Magnetic/Contact Detonator switch now working properly
  • Improper display of the TBT interface for widescreen resolutions
  • Loss of torpedo aiming track when crossing the International Date Line
  • Deck gun Metric/Imperial system issues
  • Repeating objectives bug
  • Correct date when loading a save from career
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Old 11-27-07, 12:49 PM   #2
ReallyDedPoet
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Very nice

d\l nowIt will be a late night tonight.


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Old 11-27-07, 12:50 PM   #3
Brausepaul
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Well, Ubi...the next few days decide whether to buy the add on or not. *closeshatch*
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Old 11-27-07, 12:52 PM   #4
tomoose
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Default Dang!!

Can't access that link from the office!!
Is there a "list of fixes"?
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Old 11-27-07, 12:52 PM   #5
AVGWarhawk
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Now it is offical.
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Old 11-27-07, 12:54 PM   #6
Cap'n Spanky
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Damn, and I'm at work!!
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Old 11-27-07, 12:54 PM   #7
TDK1044
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Quote:
Originally Posted by tomoose
Can't access that link from the office!!
Is there a "list of fixes"?
I edited my original post to include the fixes and changes.
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Old 11-27-07, 12:55 PM   #8
Bill Nichols
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Now we find out how many mods it breaks
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Old 11-27-07, 12:57 PM   #9
rrmelend
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Sweet, thanks fo the heads up.
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Old 11-27-07, 01:01 PM   #10
fvd
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Default Compatability?

Hi everyone,

Does anyone know what effect this patch will have on mod's like Trigger_Maru and ROW?
In other words, how compatible is this?

Thanks and regards,
fvd
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Old 11-27-07, 01:02 PM   #11
AVGWarhawk
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Quote:
Originally Posted by Bill Nichols
Now we find out how many mods it breaks
Looking at the fixes, I would say not many.
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Old 11-27-07, 01:03 PM   #12
ReallyDedPoet
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Quote:
Originally Posted by fvd
Hi everyone,

Does anyone know what effect this patch will have on mod's like Trigger_Maru and ROW?
In other words, how compatible is this?

Thanks and regards,
fvd
Like 1.3, we will find out once the modders have a chance to look at the changes, etc.


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Old 11-27-07, 01:03 PM   #13
Digital_Trucker
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Yay! It's here

Quote:
Originally Posted by Bill Nichols
Now we find out how many mods it breaks
Boo! I don't wanna think about it . Seriously, I guess it's time to unload all the mods, make a copy of the game folder, install the patch and compare every file from the patched game to every file of the 1.3 vanilla game. Shouldn't take more than 15 minutes or so Or, if we're really lucky, there might be a list of changed files that we could get our hands on?
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Old 11-27-07, 01:07 PM   #14
Fincuan
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OOhh yeah... Gonna be a really long night. Luckily I don't have to go to work until 7 am(it's now 8 pm)
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Old 11-27-07, 01:24 PM   #15
CodyLang
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Wonder if i'll have to start a new campaign,guess i'll have to see,if anybody knows,hollar! hehe,other then that...Woot Woot!.
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