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#1 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
for all the mission designers amongst us Iīve uploaded part 1 of my flotsam package. This barrel is the first unit and Iīd like to know whether itīs worth to continue creating other pieces of debris/flotsam. So, feel free to comment! ![]() ![]() The barrel comes with multiple skins and works fine with NYGM and GWX. It may be installed easily using JSGME. Since it is defined as environmental unit you canīt eye it up in the museum. Thatīs why the download contains a tiny mission just for testing, without any objectives. -------------------------------------------------------------------------------- UPDATE: 15-Feb-2007 The package (DD_Debris_V1_1.rar) is ready for download. (ca 13.8MB) it contains: +wooden barrel (reworked version) +oildrum +3 crates (same model, different rotating angles) +lifebelt +destroyed rowboat +test mission The mod was tested with GWX and NYGM2.2, worked fine with both. ![]() ![]() ![]() -------------------------------------------------------------------------------- UPDATE: 16-May-2007 Moin, V1.2 is ready for d/l. Iīve added a floating mine. Unfortunately I didnīt manage to make it explode when hit, until now. Thatīs why it is dud. But who wants to risk live just to test? ![]() ![]() The test mission has been updated too. Full version: DD_Debris_V1.2.rar (ca 13.83MB) Update version : DD_Debris_V1.2_Update.rar (ca 450KB) Activate via JSGME. Regards, DD
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Last edited by DivingDuck; 05-17-07 at 02:30 AM. Reason: V1.2 for d/l |
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