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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 401
Uploads: 0
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deck gun
hi skippers
i want to ask if there is a mod increasing the deck gun effective. i mean that at sh3 with 20 shots could sink a c2,c3 t3 etc. now for a fregate about 5000 tons you need 40-50 cheers ![]() |
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Goes to show you can't please everyone. They're too powerful in my book...I'm with the guy who called it a "deck gun plasma cannon of death" or something like that!
Anyways, here is your "super gun" mod: http://www.subsim.com/radioroom/showthread.php?t=111231
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#3 |
Grey Wolf
![]() Join Date: Mar 2001
Location: Sydney, Australia
Posts: 818
Downloads: 3
Uploads: 0
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Wants to INCREASE it????
Sheesh....Dick O'Kane makes mention of the fact that some crappy little 2-3000t freighters took about 80 4" rounds to sink....80!!!! I sank an 18,000t liner with 22 rounds....ridiculous. I don'tuse the gun as it's so insanely overpowered.....could probably destroy Yamato with 30 hits!!! In fact the gun is a more reliable ship killer than the torps at present.... :rotfl: :rotfl: :rotfl: |
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#4 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
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Actually, I have been thinking of it as the "High Incendiary Ship Vaporizing Fountain of Destruction" - but to each his own.
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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#5 | |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
Uploads: 0
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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That image above makes me think of this little guy:
![]() Marvin would make short work of those pesky Japanese sub hunters. |
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#8 |
Helmsman
![]() Join Date: Mar 2007
Location: Moncton, Canada
Posts: 105
Downloads: 2
Uploads: 0
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50 Shells!?
Where are you aiming? I use about 10 AP rounds and 15-20 HE rounds; Mind you I only aim for the waterline, and a naval gun if it's onboord. Put all your AP rounds around the smoke stack section of the Merchant, then put your HE rounds in the same area to further open those holes. |
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#9 |
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
Uploads: 0
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He means SEA shells...
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#10 |
Weps
![]() Join Date: Jul 2007
Location: Canada
Posts: 361
Downloads: 5
Uploads: 0
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I invented super deck guns once but they were too powerful i could take out a whole carrier division with one hit
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#11 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hi all,
I usually leave the crew to the deck gunning, ride on the surface at night in the middle of the two euro liner convoys that are usually in the mouth of Tokyo bay, let em run I say, Keith and Jimmy, seem to have an easier time killing things at long range... With Regards, Krauter
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#12 |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
Uploads: 5
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I find the problem with random results is that you get well..... random results.
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#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I have a worse problem. It's raiseing and lowering deck gun.
And I use shift+ up arrow and it's still and when I check range and go back to gun I have to start all over at 500 meters. Any help would be appreciated. Thx. |
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