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-   -   deck gun (https://www.subsim.com/radioroom/showthread.php?t=111612)

nik112 04-12-07 08:29 AM

deck gun
 
hi skippers
i want to ask if there is a mod increasing the deck gun effective. i mean that at sh3 with 20 shots could sink a c2,c3 t3 etc. now for a fregate about 5000 tons you need 40-50
cheers
:D

mookiemookie 04-12-07 09:10 AM

Goes to show you can't please everyone. They're too powerful in my book...I'm with the guy who called it a "deck gun plasma cannon of death" or something like that!

Anyways, here is your "super gun" mod: http://www.subsim.com/radioroom/showthread.php?t=111231

Steeltrap 04-12-07 02:37 PM

Wants to INCREASE it????

Sheesh....Dick O'Kane makes mention of the fact that some crappy little 2-3000t freighters took about 80 4" rounds to sink....80!!!!

I sank an 18,000t liner with 22 rounds....ridiculous. I don'tuse the gun as it's so insanely overpowered.....could probably destroy Yamato with 30 hits!!!

In fact the gun is a more reliable ship killer than the torps at present....

:rotfl: :rotfl: :rotfl:

Skubber 04-12-07 03:35 PM

Actually, I have been thinking of it as the "High Incendiary Ship Vaporizing Fountain of Destruction" - but to each his own.

BlackSpot 04-12-07 03:51 PM

Quote:

Originally Posted by Skubber
Actually, I have been thinking of it as the "High Incendiary Ship Vaporizing Fountain of Destruction" - but to each his own.


http://193.47.83.222/chop/raygun.gif

Sailor Steve 04-12-07 03:59 PM

Quote:

Originally Posted by Steeltrap
In fact the gun is a more reliable ship killer than the torps at present....

:rotfl: :rotfl: :rotfl:

Are you using impact or magnetic warheads in the StarShell fuses?

flintlock 04-12-07 04:08 PM

That image above makes me think of this little guy:

http://i163.photobucket.com/albums/t...hs/SH4/gun.jpg

Marvin would make short work of those pesky Japanese sub hunters.

Teh_Diplomat 04-12-07 04:34 PM

50 Shells!?

Where are you aiming?

I use about 10 AP rounds and 15-20 HE rounds; Mind you I only aim for the waterline, and a naval gun if it's onboord.

Put all your AP rounds around the smoke stack section of the Merchant, then put your HE rounds in the same area to further open those holes.

BlackSpot 04-12-07 04:42 PM

He means SEA shells...:o

panzer 49th 09-24-07 07:52 AM

I invented super deck guns once but they were too powerful i could take out a whole carrier division with one hit :D

Krauter 09-24-07 03:14 PM

Hi all,

I usually leave the crew to the deck gunning, ride on the surface at night in the middle of the two euro liner convoys that are usually in the mouth of Tokyo bay, let em run I say, Keith and Jimmy, seem to have an easier time killing things at long range...

With Regards,

Krauter

NEON DEON 09-25-07 06:13 PM

I find the problem with random results is that you get well..... random results.:D

FIREWALL 09-25-07 06:21 PM

I have a worse problem. It's raiseing and lowering deck gun.

And I use shift+ up arrow and it's still and when I check range and go back to gun I have to start all over at 500 meters.

Any help would be appreciated. Thx.


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