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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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After SH4 sat on my shelf for several months, I reinstalled it in the weekend and then downloaded all the "must have" mods. My installation order is now the following:
Silent Hunter 4 1.4 (without U-Boat addon) Warships retextured Trigger maru 1.5.2 RSRD for TMO RSRD_patch NSM4 classic PE3_Install PE3 Zones.cfg for NSM4 classic Other parts of PE3 PE3 Patch for TMO After sailing four patrols on 61% realism (unlimited fuel, automatic targeting, external cam) I am again getting bored. Every single time I shoot a ship, I get really close (1000yds), take good aim for the keel and then fire a torp. Sometimes (less than 20%), the torpedo somehow malfunctions, but 80% of the time I hit the ship and the very first torpedo sinks it (even the huge 8000 ton oiler). Now I start to wonder: Is it realistic that every keel hit is an instant kill? Because if it were realistic, being crew of a surface ship in WWII would have been suicide. I have one other grief about NSM4 (classic): Once I hit a ship with a keel shot, for example two thirds of the way from bow to stern, the torpedo explodes, the fountain rises and starts to fall down, and after that the ship suddenly breaks right in the middle as if its keel was made of TNT with a timed fuze. Is this behavior normal or just limited to my computer (Apple MBP, 2.16GHz Core 2 Duo, Radeon X1600 128MB, 2GB RAM, Windows XP SP3) P.S. I don't want to offend the makers of NSM4 in any way, it is much better than the "roulette" stock damage model. |
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#2 |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Bored? No wonder. The mods you're using are fairly "old tech" now and have been superceded by improved versions. My suggestion: Get the v1.5 upgrade, download and install the latest RFB, RFB patch and RSRDC mods (see my sig for a link), play at 100% realism and prepare to "white knuckle it". You should be anything *but* bored...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 11-18-08 at 02:14 PM. |
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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I have to agree! The addon is only $10. You won't be sorry. Trust me ![]() |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
Uploads: 0
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And update to TMO which superceded 1.52.
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#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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In the meantime, if you'll deactivate PE3 Zones.cfg for NSM4 classic, open up the zones.cfg file in the mods data folder with your favorite text editor, search for the word keel and every time you find a "chapter" that looks something like the following:
Code:
[NSKeel] Category=Keel Multiplier=10.0 Flotability=10.0 HitPoints=150 Destructible=No Armor Level=20 Critic Flotation=0.5 Critical=Yes Critical Chance=1.0 FloodingTime=200 CargoType=None And, like the others said, do get the add-on, it's well worth the ten bucks and opens up a whole new world of mods. |
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