![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
|
![]()
Hey folks. The replay feature is nice to have (thx devs) but it is really screwy. You cant stop and start it (which sucks since the replays of your patorls can grow to 700 mb!) and it isnt 100% accurate all the time.
Also, since patch 1.3 the engines of your sub are shut down all the time. The sub still moves as if the engines are running but the screws do not turn. This really ruins it for movie makers. You know, those machinima directors out there. Does anyone know a fix for this or understand the whole replay feature at all? THANKS! .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
![]() |
![]() |
![]() |
#2 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
|
![]()
Hi' I have never used the replay part of this sim..not even once sorry"
![]() |
![]() |
![]() |
![]() |
#3 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
|
![]()
Not once. This is one of those areas where I think some research (eg, asking potential players) should have been done during the design phase. They may have discovered before-hand that this would be a wasted effort, and committed those resources to something else instead... like a nice 2D interface (ala SH1), or Narwhal class boats, or SV RADAR, or a better RADAR implementation in general, or better crew management, or a crew names database that doesn't assign ridiculous combinations like Vladislaw Jefferson Briscoe Q. Kneebleknocker, or... well you get the idea.
JD |
![]() |
![]() |
![]() |
#4 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
|
![]()
Used it once and if you have long patrols it creates huge save files, so opted not to use it anymore.
![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
One nice option with it (call it cheating if you want to) is that you can choose to start playing again at any point in the replay. So, it's like having a save file for every instant in time in the replay. :hmm: If you slap yourself in the forehead and scream "If only I hadn't done so and so at such and such a time....."
![]() ![]() |
![]() |
![]() |
![]() |
#6 |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
|
Never used it. Don't see the point. It takes space.
Never used it. Don't see the point. It takes space.
__________________
Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
![]() |
![]() |
![]() |
#7 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
|
![]()
Sounds like something that was started in the first dev of the game then ignored after, but I have never tried it myself.
|
![]() |
![]() |
![]() |
#8 |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
|
![]()
WOW!
I had no idea that so many people didnt use this feature. It is great if you are into making movies. Also, if you play at 100% realism it is nice to go back and review your kills after a long patrol. If I am attacking a heavily guarded task force I always go deep before my torpedoes hit. If it werent for the replay feature I would never see my kills! Oh well, I guess if no one cares about it then modding it is pointless... .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
![]() |
![]() |
![]() |
#9 |
Lucky Jack
![]() |
![]()
I use it quite a bit. Why you ask? When I play 100% I'm not afforded the outside views to see the action. When I have particularly great attack I will go back and look at the action. It is a cool feature for this. Also, like DT said, you can go back and review were you went wrong as well. Another cool, feature, if you notice red lines along the bar on the bottom, this indicates were the action begins. You can fast forward right to the spot. Play around with it a bit and you will see it is kind of fun to have this tool.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#10 | |
Watch Officer
![]() Join Date: May 2005
Posts: 335
Downloads: 52
Uploads: 0
|
![]() Quote:
![]() .
__________________
The day publishers figured out that they could sell flashy first person shooters to teenagers in numbers greater than sand on a beach was the day that quality simulations died. --Col. Tibbets UBI SHIV Forums I guess they should have made SH4 an open boat where we run around inside and shoot each other a 1000 times. They seem to handle those games with numerous patches. --Longam UBI SHIV Forums A sad day has dawned... |
|
![]() |
![]() |
![]() |
#11 | ||
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
|
|