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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 116
Downloads: 56
Uploads: 0
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Is there a current mod that improves deck gun reload times?
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#2 |
Eternal Patrol
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From what; i.e. what are you using now?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
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Have a look at
http://www.subsim.com/radioroom/show...ht=deck+reload REAL FLEET BOAT Version 1.31 quote: Version 1.31 070619: Adjusted deck gun rates of fire based partially on new info from sub logbooks (including those of USS Nautilus and USS Wahoo). Mod by Beery (Data\Library\USSubParts\Deck_Gun_3_50.sim, Deck_Gun_4_50.sim, Deck_Gun_5_25.sim). |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Trigger Maru "improves" the deck gun reload time.
Now it takes longer ![]() |
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#5 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
Downloads: 24
Uploads: 0
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isn't that what we want?realism?
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#6 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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![]() Quote:
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