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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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New version released, v1.0
7 new categories/dropdowns added: Clouds General +reflections Clouds Params 1 Clouds Params 2 Clouds Params 3 Sun (water reflection) Moon (water reflection) Light & Fog There's also some additional tweaks for each WaweState. Credits:Nvdrifter,Mav87th,RobbieRob2005,AkbarGulag DOWNLOAD Happy Tweaking!! ![]() Jake Last edited by jaketoox; 12-19-07 at 11:27 PM. |
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#2 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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But just to show the people what this means after I used and applied the new wind settings for each wave state with my current numbers rework I got a surprise I didn't expect. My rework on LBO for wave state 4 turned into this!
![]() I was in shallow waters in this 15mps wind save and the waves pushed my sub to the bottom and I had massive hull damage it slamed it down so hard and I sunk! Needless to say I have my work cut out for me now!!!!! ![]() Jaketoox I added your download link for the tweeker file to Living Breathing Ocean and added your name to the list of credits at the top with NVDrifter and AkbarGulag for both of your add on work to the tweek file. |
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#3 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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Thanks for updating and releasing this. It was on my to- do list. I was working on an AI_Sensors.dat tweak file for SH4. It sure has a lot of sections!
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#4 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() Quote:
![]() Quick question, are you starting from scratch on the sensors file Wovik, or do you already have the base one converted by Nvdrifter to start with? |
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I only have the SH3 file so I'm updating it. So far all offsets move up 2 places but I check them with a hex editor to be sure. I'll get back to it tomorrow morning. I only have about 1/4 of it updated so far.
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#6 | |
Samurai Navy
![]() Join Date: May 2007
Location: cfgdatsimZOMGddstgasns
Posts: 571
Downloads: 21
Uploads: 1
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=109854 |
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#7 | ||
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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![]() Quote:
@jaketoox Sorry, I don't mean to hijack your thread. __________________ Last edited by wovik; 08-18-07 at 02:03 PM. |
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#8 |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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![]() V 1.0 available now!! see the first post Happy Tweaking ![]() Jake |
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#9 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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You deserve the credit I was able to do a lot of extra work for the game and the mod thanks to you!
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#10 | |
Gunner
![]() Join Date: Jul 2007
Location: Finland
Posts: 93
Downloads: 5
Uploads: 0
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![]() Quote:
![]() Jake |
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#11 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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