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#1 |
Ensign
![]() Join Date: Mar 2007
Location: The Land of Cholla Cactus and Red Chile
Posts: 224
Downloads: 6
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stalking a convoy, chugging at 5 knots. I torpedo a Large Cargo off my bow at 1500 meters. I use the stern shot on a Large Cargo at 700 meters. The one at the stern breaks in half right away. The one at the bow keeps going. No problem, sometimes they take a while to go down. I do know I hit him in the fuel bunker just forward the engine room. I know he's toast. I manuever for another bow shot on a Cargo. At this time, searchlights are everywhere. If the periscope goes up, its only for 2-3 seconds. The waves are whipped up, so being detected at 1/3 speed ussually doesnt heppen.
I fire off my shot at this Large Cargo at 600 meters. I go down to 150 meters, there's a DD close by. My sonar man hoots that one is going down. I dont know if its the Large Cargo I hit at 1500 or the one at 600. Later that day, i surface, get ahead of the convoy, camp out at periscope depth, waiting for the convoy to come into attack range. I see one Large Cargo zig zagging all over the place at different speeds, sometimes 8 knots and sometimes 1 knot. I know this to be the one I hit becuase Large Cargos always act erratically before sinking, especially if over an hour elapses from the time you hit it. 1 minute later my sonar man hoots, I look out the scope and I see the Large Cargo go up in fireworks. I dont' see an announcement on the dialogue screen that it sunk, I dont see it in the log book. Although I know I hit him and he went down within my visual and audio detection range, I dont get credited with the kill. I looked at the green stamina bar above my sonar man, it was 2/3 across. I ussually dont let soundmen get tired, I need them awake. It's one of 2 things that happened; a software bug, or if you'r sound crew is too tired they wont detect that a ship is sinking or it wont identify sound contacts properly. Either the game robbed me or I robbed myself by pushing my crew too hard. Anyone else come across this? |
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#2 |
Commander
![]() Join Date: Jan 2007
Location: Kent
Posts: 473
Downloads: 1
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I came across something similar over the weekend. Intercepted a convoy north of scotland early 1940 and sank a large cargo and scored a hit on what I thought was a large merchant. Went deep, evaded and then leap frogged the convoy to hit them again. This time I sank a large merchant. Went deep again. Escorts weren't really trying so I came back to periscope depth pretty fast. I picked up a merchant approaching way behind the convoy but on the same track. It was a large cargo. I assumed that it was the ship I had damaged in the first attack and had mistaken the type. I put her down but received no credit for the sinking. Put it down to a glitch and continued on my patrol.
Later in the north Channel I picked up a fast Merchant on the 'phones and intercepted her. Turned out to be a small tanker travelling at 14 knots. Being early war and good weather I stayed on the surface and put her under using the deck gun. Distinctive ship with a grey shell logo on the funnel. Off I went again but about 50 km south after I had dived for a sound check the sound man picked up another merchie travelling fast. Another small tanker with the shell logo. Surfaced and fought my gun action, down she went but I received no credit. I'm assuming now that the two additional ships I sank were actually the two I had already done over and had respawned somehow. If thats possible in that location I dont know. BBW might have an answer I guess
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The beauty of not planning is that failure comes as a complete surprise without any of the stress that might normally precede such a venture |
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#3 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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The Zombies are after you :rotfl: :rotfl: :rotfl:
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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Were either of you using TC and external cam? I've "lost" ships while watching for them to go down, using external cam with some TC on... Down they go, but no credit.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Well the first sinking could have been the weather
If you damage a ship and the sea is rough enough the weather claims the kill @Foghladh_mhara Sometimes you may be close to a spawn point which means the ship will appear in game again and even if you sink the second ship the game treats it as the first so no credit Ask Brag he found out off Cadiz :rotfl: Another of SH3s little quirks |
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#6 | |
Ocean Warrior
![]() Join Date: Jul 2007
Location: High Peak, Derbyshire
Posts: 2,851
Downloads: 33
Uploads: 0
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#7 | |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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![]() Quote:
A good way to check if its a ghost ship is zoom out of your map and if the ships icon say what type of ship it is, then it's a ghost ship. |
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