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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jan 2007
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I was wondering....
What's going to be the biggest SH3 improvement when 1.04 is released? Will Bernard finally get a promotion? My boat is in for repairs and the crew will need to be briefed so I REALLY NEED TO KNOW. ![]() ![]() Cheers |
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#2 |
Subsim Aviator
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I seriously doubt that the latest GWX addition will be a huge re-work... i could be wrong, but i doubt it. it will be a good one... but probably not HUGE
You are likely to see a hand full of added units. new ships, new planes, new warships new subs. (We already know about some of the added sub models and the floating fortresses at sea.) Perhaps some changes to the campaign as far as spawn points, how frequently what types of units spawn and where they spawn etc. obviously - corrections to the previous version - which there are not many needed corrections IMHO. in short there will be some new content - things you havnt seen in GWX/SH3 before that will be really cool to run into out there - or un-cool depending on which end of the shooting your on! BEST CASE SCENARIO for the upcoming release would be someone figured out how to work out AI torpedoes to be fired from submerged enemy and friendly AI subs... and maybe other units like planes and PT Boats - as well as a few of the other really sought after requests. WORST CASE SCENARIO for the upcoming release would be we still get awesome content irregardless of what the GWX team added. so - its a win/win situation for everyone. here is what we know: GWX has showcased some of their content and they are not too likely to showcase their best stuff. this will also be the final GWX release short of patches required to fix major problems - the GWX team will want to go out with a bang, and they have set their own bar pretty high already with the previous versions... so they are probably trying hard not to dissapoint any of their followers be patient... im confident you will not be dissapointed ![]()
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#3 |
Seasoned Skipper
![]() Join Date: Oct 2005
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Oh Ye Of Little Faith !!! It will be great
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"victim's ? ... arent we all ? " |
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#4 |
GWX Project Director
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All I can say right now is rather cryptic and general in nature... but here goes.
Things are going quite well. We've discovered some problems only recently, that exist in stock SH3 and remain to be corrected in other mods... We could ignore these sort of problems and maintain the status quo... or we can fix 'em. Well... we don't like going around problems. We like to smash them. However, doing that takes time... sometimes more than expected because you run into subsequent NEW problems as a result of fixing things... and the cascade effect means more bugbears must be destroyed... and more time is needed. Today... indeed the last several weeks... the pace of progress is a bit like a storm that builds in intensity. It seems that things are getting better by the hour... and the more progress we make... the harder we work. Today was a very good day. We've still got challenges ahead, but it is only a matter of time. How much time is very difficult to gauge... so we are not a point where we can discuss a release date. The "teaser" threads are not meant to tease... they are meant to inform. Posting the developmental updates is in actuality a bit of a pain because we have to stop to compose them. We will also not post anything on developmental update threads that we are not certain will make it into the release. Our final developmental (whenever we get to it) update will be a doozie. As posted above too... it is our last engagement concerning "official" developmental inclusions. We don't want to let it fly until it is as reliable as we can make it. Testing is more serious than it has ever been. There are indeed major changes... which aren't going to always be visible... and major changes that will be obviously visible. All will be explained in due course. 1.04 is gonna rock. (Heck, its already awesome... and we aren't yet finished!) |
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#5 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
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Can't wait for patch 1.04 to come out, but do take your time to iron it out.
![]() I was wondering also, since now GWX will track convoys and lone merchants from their leaving port to their destination, if some level randomization in sea lanes and trade routes in the Atlantic could be implemented and/or updated from time to time, so that we may have some surprise from campaign to campaign. :hmm: |
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#6 |
Commodore
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Location: Brewsky, Galore
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Sounds great Kpt Lehmann, albeit cryptic indeed
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Daddy cool ![]() |
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#7 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#8 |
Ace of the Deep
![]() Join Date: Jul 2005
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That solving problems reveals new ones is a natural thing.
So one has to set some constraints how far he wants to go and where better to stop. In the worst case this border will be at the point where everybody has to realize that it can't be done without an SDK and the SH3 source code ![]() I think we'll see when 1.04 finally comes out ![]() |
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#9 | |
Ace of the Deep
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Nemo
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#10 | ||
Ace of the Deep
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It was no problem switching to GWX 1.03 and continuing my current career so I don't think that this will become a problem. |
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#11 |
Ocean Warrior
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It all sounds good to me.
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#12 |
Navy Seal
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To release 1.04, the GWXers are waiting for the shipment of gold promised by Mr. Churchill.
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#13 | |
Ensign
![]() Join Date: Jun 2007
Location: Waiting for convoys of the coast of Donegal
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#14 | |
Ensign
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''Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better'' SAVE U 534!! http://www.atlantik-pirat.com/U-534page.htm ![]() ![]() |
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#15 |
Stowaway
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Kpt. Lehmann
One last question. When you (GWX dev team) are finally going to rest ? ![]() ![]() ![]() |
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