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Old 07-12-07, 06:00 AM   #1
Nichren
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Default CO2 accumulation

Just a simple question really, does the number of crew affect the accumulation rate of CO2?

Edit: playing GWX
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Old 07-12-07, 06:05 AM   #2
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Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew.
So maybe not.
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Old 07-12-07, 06:10 AM   #3
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Quote:
Originally Posted by ichso
Good question.
I experienced no difference in sailing with the boat 3/4 of my maximum crew and 100% of my max crew.
So maybe not.
As usual with us two

CO2 should influence crew efficiency, also damaged batteries should produce acid etc

bla bla bla

No difference, for me CO2 accumulation is to slow and rather irrelevant in game...
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Old 07-12-07, 06:10 AM   #4
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I can run some tests but I'm pretty sure it's just based on the amount of time that you are submerged.

Another failing.
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Old 07-12-07, 06:16 AM   #5
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Quote:
Another failing.
Yeah. This game is so shallow

Quote:
CO2 should influence crew efficiency, also damaged batteries should produce acid etc
But perhaps it would just be too much to compute all the time
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Old 07-12-07, 06:21 AM   #6
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Quote:
Originally Posted by ichso
Quote:
CO2 should influence crew efficiency, also damaged batteries should produce acid etc
But perhaps it would just be too much to compute all the time
Few years ago it might but what for do we have dual cores now?

In general the engine is very bad, SH4 is a much improvement without improving much...
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Old 07-12-07, 06:43 AM   #7
ichso
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I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.
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Old 07-12-07, 07:31 AM   #8
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Well, at least it is represented. (CO2 accumulation)

Otherwise, one shoe fits all. We are stuck with it as is.
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Old 07-12-07, 09:00 AM   #9
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Quote:
Originally Posted by ichso
I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.
Adjust TC via SH3 Commander or Cfg file.....or more importantly, run at as low a TC setting as you feel you can enjoy. Using the 16km mod helps, but can be an extra burdon on your system.
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Old 07-12-07, 09:15 AM   #10
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by ichso
I don't have a dual core :/

But you're right about the SH3 engine. Especially when it comes to events happening under TC it doesn't manage to cut TC back to 1x in time so that you can react to those events.
Adjust TC via SH3 Commander or Cfg file.....or more importantly, run at as low a TC setting as you feel you can enjoy. Using the 16km mod helps, but can be an extra burdon on your system.
Since using real navigation I never use a higher TC than 512x. But I can run at 1024x if nobody else is around. Gives me sound problems though.

I never tried the 16km atmosphere mod as I thought this would just make the game too slow.
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Old 07-12-07, 10:42 AM   #11
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Thanks guys thought that was the case. Would have been nice to have it in there but we can't have everything?
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Old 07-12-07, 10:55 AM   #12
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Isnt the rate not moddable?
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Old 07-12-07, 11:12 AM   #13
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Quote:
Originally Posted by johan_d
Isnt the rate not moddable?
If your referring to 'TC'....it is 'moddable' (as I stated 4 posts back)
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Old 07-12-07, 11:39 AM   #14
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Quote:
Originally Posted by johan_d
Isnt the rate not moddable?
If you refer to the rate at which Co2 builds up, then I'm guessing that it is (can't check). It's probably governed by a multiplier like most other things in SH3. So feaseably, you could speed/slow it down.

Hangon, it must be changeable, otherwise you couldn't switch it off in the realism settings.
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Old 07-12-07, 12:05 PM   #15
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How long can you actually stay submerged in a, say Type VIIC, u-boat until your crew dies?

I read somewhere in a book that in RL they could stay submerged for nearly 3 days (by using Kali-Patronen, etc.) in a type VIIC!!!
Is it true? :hmm:
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