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#1 |
Engineer
![]() Join Date: Sep 2006
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I just put 5-6 shells into a small freighter and he is burning pretty good. The shots were from long distance so I'm pretty sure I didn't hit the water line.
Question is, will he continue to sustain damage while he is burning? I had to submerge (out of torps) due to a flower, but he is still moving full steam. But still burning pretty good. Or is the fire just for show? I'm guessing the fire will go out eventually? |
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#2 |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
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The last time that I tried to find out led to a 2-day (simulated) trail 3-4 miles behind a burning and partly lowered merchant. ....
No effect, except I got bored and sunk him.
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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#3 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
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I don't think the game models progressive fire damage. Flooding damage is progressive, i.e. the ship will gradually fill with water following a torpedo hit (or deck gun below the waterline), up to a point. Not all ships will sink from progressive flooding, either. The fire damage appears to be eye candy to represent some amount of structural damage already sustained.
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#4 |
Machinist's Mate
![]() Join Date: May 2007
Location: New Zealand
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Well ships in real life will burn, but will not sink, unless the heat from the fire causes sufficent damage to a bulkhead or 2.
In theory if the crew can not contain the fire, then they would be forced to abandon ship and it would just be a floating piece of burnt metal -Indy Last edited by Indiana_Jones; 10-18-07 at 09:19 PM. |
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#5 | |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
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The Crazy Wolf ![]() |
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#6 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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I can definitely confirm that in GWX!
I only have to send one torp into one of those whaler ships and if there's even a glimmer of fire all I have to do is wait around and the thing turns into a total inferno and sinks. It was actually the only moment in the game where I honestly felt sorry for anyone on board. I suspect if I even hit the deck of one of those things with an explosive round it would sink from the fire. I'm not sure if I've ever had to fire more than one torp at a whaler to sink it... |
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#7 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
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Ummm. Most of my whale factories sink without flames.
I've seen tankers burn and eventually sink but I believe they sink from flooding. The fires one sees on deck, are eye candy, I think. ![]()
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#8 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
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Burning ships can take a lot, so I guess it's not that unrealistic:
http://en.wikipedia.org/wiki/SS_San_Demetrio ![]()
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#9 |
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
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I fired a bit on a troop transport in a convoy last patrol but ran out of ammo. I shadowed the convoy for a few days in hope it would sink. All it did was sailing circles around the convoy at 26kts, apparently screaming for help. The other ships in the convoy didnt come to aid nor the ship sank
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#10 | |
Commodore
![]() Join Date: Aug 2003
Location: Bavaria, Germany
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![]() or are you hiding a new secret underwater propulsion system from the rest of subsim ![]() ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
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http://www.subsim.com/radioroom/show...ght=fire+zones And, as a general rule, the search function of this great forum is your friend ![]() |
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#12 | ||
Mate
![]() Join Date: Aug 2007
Location: Willemshaven
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#13 |
Commodore
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Location: Bavaria, Germany
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16kts, that sound much better
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#14 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
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Guys... I know I've seen small fires spread and grow into infernos, that cause damage, trigger explosions, and sink the ship.
I'll have to test it now in the editor... |
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