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Old 10-18-07, 05:30 PM   #1
tmdgm
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Default Do burning ships sustain damage over time?

I just put 5-6 shells into a small freighter and he is burning pretty good. The shots were from long distance so I'm pretty sure I didn't hit the water line.

Question is, will he continue to sustain damage while he is burning? I had to submerge (out of torps) due to a flower, but he is still moving full steam. But still burning pretty good. Or is the fire just for show? I'm guessing the fire will go out eventually?
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Old 10-18-07, 05:39 PM   #2
U49
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The last time that I tried to find out led to a 2-day (simulated) trail 3-4 miles behind a burning and partly lowered merchant. ....
No effect, except I got bored and sunk him.
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Old 10-18-07, 06:45 PM   #3
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I don't think the game models progressive fire damage. Flooding damage is progressive, i.e. the ship will gradually fill with water following a torpedo hit (or deck gun below the waterline), up to a point. Not all ships will sink from progressive flooding, either. The fire damage appears to be eye candy to represent some amount of structural damage already sustained.
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Old 10-18-07, 07:32 PM   #4
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Well ships in real life will burn, but will not sink, unless the heat from the fire causes sufficent damage to a bulkhead or 2.

In theory if the crew can not contain the fire, then they would be forced to abandon ship and it would just be a floating piece of burnt metal

-Indy

Last edited by Indiana_Jones; 10-18-07 at 09:19 PM.
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Old 10-18-07, 08:20 PM   #5
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Quote:
Originally Posted by Indiana_Jones
Well ships in real ife will burn, but will not sink, unless the heat from the fire causes sufficent damage to a bulkhead or 2.

In theory if the crew can not contain the fire, then they would be forced to abandon ship and it would just be a floating piece of burnt metal

-Indy
Very true and the fires can be your friend or enemy. Just dock to the boat thats in flames and just go abord to roast some marshmelos.
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Old 10-18-07, 09:20 PM   #6
XLjedi
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I can definitely confirm that in GWX!

I only have to send one torp into one of those whaler ships and if there's even a glimmer of fire all I have to do is wait around and the thing turns into a total inferno and sinks. It was actually the only moment in the game where I honestly felt sorry for anyone on board.

I suspect if I even hit the deck of one of those things with an explosive round it would sink from the fire.

I'm not sure if I've ever had to fire more than one torp at a whaler to sink it...
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Old 10-18-07, 09:35 PM   #7
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Ummm. Most of my whale factories sink without flames.

I've seen tankers burn and eventually sink but I believe they sink from flooding.

The fires one sees on deck, are eye candy, I think.
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Old 10-18-07, 10:51 PM   #8
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Burning ships can take a lot, so I guess it's not that unrealistic:

http://en.wikipedia.org/wiki/SS_San_Demetrio

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Old 10-18-07, 11:09 PM   #9
EZeemering
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I fired a bit on a troop transport in a convoy last patrol but ran out of ammo. I shadowed the convoy for a few days in hope it would sink. All it did was sailing circles around the convoy at 26kts, apparently screaming for help. The other ships in the convoy didnt come to aid nor the ship sank
At least I have a nice convoy shadow for Spinennetz
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Old 10-18-07, 11:50 PM   #10
I-25
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Quote:
Originally Posted by EZeemering
All it did was sailing circles around the convoy at 26kts,
HOLY SMOKES! 26 Knts?! did you make a playable walterboat of something?!
or are you hiding a new secret underwater propulsion system from the rest of subsim ? Or did bernard just accidently pour the schanpps he smuggled aboard into the fuel tanks?
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Old 10-18-07, 11:55 PM   #11
dcb
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Quote:
Originally Posted by tmdgm
Question is, will he continue to sustain damage while he is burning?
Check posts no. 5 and 9 of this thread:
http://www.subsim.com/radioroom/show...ght=fire+zones

And, as a general rule, the search function of this great forum is your friend
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Old 10-19-07, 12:03 AM   #12
EZeemering
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Quote:
Originally Posted by I-25
Quote:
Originally Posted by EZeemering
All it did was sailing circles around the convoy at 26kts,
HOLY SMOKES! 26 Knts?! did you make a playable walterboat of something?!
or are you hiding a new secret underwater propulsion system from the rest of subsim ? Or did bernard just accidently pour the schanpps he smuggled aboard into the fuel tanks?
Or maybe it was 16 Well the convoy was at medium speed and it was significantly faster as the rest of the convoy.
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Old 10-19-07, 12:53 AM   #13
I-25
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16kts, that sound much better
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Old 10-19-07, 10:02 AM   #14
XLjedi
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Guys... I know I've seen small fires spread and grow into infernos, that cause damage, trigger explosions, and sink the ship.

I'll have to test it now in the editor...
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