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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Mar 2006
Location: Ireland
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I didnt try a search for this, I oculdnt think what it might be under. But is it right that when on the bridge and using binoculars, large portions of your view are obscured by parts of the conning tower?
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#2 | |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
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#3 |
Watch
![]() Join Date: Jun 2005
Posts: 20
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There is a mod out that changes this behaviour.
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
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I always wanted to climb up to the upper tower (crows nest). |
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#5 |
Seaman
![]() Join Date: Apr 2007
Posts: 33
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it is silly though, you should be able to walk anywhere on the bridge at the very minimum (and ideally climb to the lookout/crows nest)
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#6 |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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US subs used to do their patrols with a "high scope" anyway, meaning that the scope was extended also when on the surface, and the station was manned by a watch crewman. Just look through the scope if you need an unrestricted field of view.
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#7 | |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
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#8 | |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
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Quite simple ,actually.... You need MiniTweaker and the Camera_dat file. Open it up and scroll down to the Binoculars listing.... Change the clip distance value from 0.1...to 2.0 Remove the COPY of the Camera_dat from the library file and your good to go. The result.....an unobstructed bino view. ![]() Or.....use this link to Mav's camera mod for a ready to use Camera_dat file... http://www.subsim.com/radioroom/showthread.php?t=114077 |
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#9 |
Canadian Wolf
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Nice
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