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#1 |
Swabbie
![]() Join Date: Jun 2007
Posts: 8
Downloads: 47
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hi,
ive played SH3 for a few months now and its very fun, but now i was thinking of buying SH4 also, is it any better and is it more improvements and stuff?. |
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#2 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
Posts: 156
Downloads: 220
Uploads: 0
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Not good as SH3. Believe me,
you need a monster Pc to be able to play fluenty, interface has changed (Better? No.) , Weird camera splash effect ruins your nerves during free view, and MOST importantly; Tons of TONS of bugs still not solved, I do have a copy of SH4 (50$ for collectors edition) contents are nice but the game is unplayable. So i am still stickig with SH3.
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Games are never finished. They are abandoned. |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
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SHIII with GWX is the way to go.
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#4 |
Chief of the Boat
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SH4 is having a similar infancy to what SH3 had when it was relesed.
![]() I belive the latest position is that a 3rd patch from Ubisoft is going to be released. I own a copy of SH4 and therefore sincerely hope better days lie ahead for it. ![]() |
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#5 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Lucky Jack
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Calm down STEED.
Who Me? Yes you. :p :p :p :p
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#7 |
Navy Seal
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Mind you, you're asking in the SHIII forum. There's quite a few people with grudges against SHIV in the SHIII forum
![]() I think it's definitely worth it now - there are a lot of steps forward in it. It's just that it's not as polished as SHIII is, but SHIII wasn't nearly polished 3 months after it came out. I would say SHIV was in a somewhat worse state before patch 1.2, but that's no longer the case. On the other hand it's not quite where it should be yet, but it will be soon and it's fun to play right now. |
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#8 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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#9 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#10 |
Sparky
![]() Join Date: Jun 2006
Location: Mediterranean
Posts: 156
Downloads: 220
Uploads: 0
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You asked for it steed!
![]() The new interface in SHIV has fewer options for stations, but the interface is more cumbersome. You can still select a specific station by pressing a function key or by mouse clicking (you can no longer get to most stations by walking around the virtual sub as you could in SHIII) but the sub menus are no longer mapped to keys. In fact, should you select a station via function key rather than by mouse click, the sub menu does not even update so you cannot choose any of the station specific commands as the on screen menu does not refresh. Graphically, the game looks much, much worse than SHIII. The resolution is still locked at 1024 x 768 but anti-aliasing is not available. Ubi decided it was more important to add utterly useless bells and whistles such as weeds on the sea floor or shafts of light refracting in the water. All very nice, but the jaggies are so bad that any ship you try to look at through your periscope appears to be a pixellated mess. It's impossible to even discern the shape of a ship in the mess, let alone try to ID a specific ship type. Further, for whatever reason, the graphics engine is very poorly optimized. The minimum requirements listed on the box are only slightly higher than those of SHIII, but the game runs like stuttering molasses on any but the most powerful of machines, even with the extra graphics features turned off. Almost all sounds have been copied directly from SHIII and they often cut out before they've finished playing. The game still offers up a dynamic campaign, much like in SHIII but throws a lot of time specific scripted events at you in an attempt to make it feel more historic. That's a nice idea, but it feels more like an over the top Hollywood action movie. Zeros and Bettys appear out of nowhere with far too much frequency and spot you automatically, no matter what the time of day or the weather. Getting strafed 40+ per patrol is not fun, it's annoying. Also I have found is the enemy's un-nerving ability to find my sub when I'm outside of their field of view/sensors/sound sensing equipment, it just doesn't make sense. The AI seems inept, with merchants and destroyers ploughing into each other with alarming frequency. There are also some serious bugs and features which were not implemented upon release which should be mandatory. The chronometer doesn't work, nor does the estimate speed function. This means it's effectively impossible to manually plot your torpedo attacks. You either have to scale back the realism and use the cheat which means the game automatically plots a perfect firing solution for you every time, or you have to "guestimate" the approximate speed and fire a spread, hoping for a hit. Radar is also broken. The station is entirely unusable. SONAR doesn't work unless you man the station yourself. The AI operator is incapable of hearing anything. Should a sub compartment get damaged and later repaired, it's still unusable as any crew put into that compartment become wounded. Should your home base fall to the enemy while you are out on patrol, you're not informed of this and will end up sailing into a hostile port and get sunk. Not the most satisfying way to end a patrol. I could go on. There are literally dozens of game killing bugs. Couple this with the frustration of having to infiltrate Yokohama harbour about four times in a row for photo recon and being told to patrol and sink shipping in a certain area only to find no time period defined for the length of patrol and no response when shipping has been sunk in the area, the game can get very annoying very quickly. Moreover, Whilst diving, gunners stay at their posts and get drowned the deck gun stops for no apparent reason STUPID pop up tools get in the way of everything, orders you need to give are hidden away behind these bloody things so that you have to close one or manually move it to get to the underlying control STUPID STOPWATCH, insist on popping up every time you accelerate time above 256 X ? It then takes up space and gets in the way of everything scrolling with the mouse happens only when the program bothers to let you. Sometimes ok, mostly not The automatic Zooming function gets in the way of speedy control. Lets say a 10 degree port turn, you point to the turn you want, then because the bloody thing automatically zooms in, your 10 degree turn becomes a 20 degree turn I watched in amazement when I sank a destroyer, watched it sink only to pop up out of the sea again some seconds later. it must have leapt 30 ft out of the sea. (just like those fishy type submarines in the old Stingray movies!) You keep getting told that oxygen level is low and must surface when it isnt the case? I have an Alienware Aurora with 2 megs of mem and and yet I wait ages to access any messages that have been drawn to my attention. The warnings of ship sightings given in Lat/Long. I cant see which sighting they are referring to? Why not just have a simple grid/letter index like they did in SH 3? You can only take realism so far without screwing up the gameplay. Don't even get me started on the lack of help in the manual or the repetitive sound effects or the fact you can spend hours stalking into a harbour only to take one mild hit on the casing and promptly sink to the bottom of the sea. The game is bug ridden, missing features, and so poorly optimized that it runs like a slide show with no AA. Steer well clear. It's a big disappointment.
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Games are never finished. They are abandoned. |
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#11 |
Lucky Jack
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SO FECKING WHAT.
![]() Take your moaning post to the SH4 Forum. :p SH4 runs smoothly on my PC and why don't you move the stop watch to the corner of the screen and my deck gun works well and so on. ![]() ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() Last edited by STEED; 06-15-07 at 04:13 PM. |
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#12 | |
Admiral
![]() Join Date: Sep 2006
Location: Denmark
Posts: 2,395
Downloads: 23
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#13 | |
Machinist's Mate
![]() Join Date: Sep 2005
Location: UK
Posts: 121
Downloads: 20
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I have been playing since launch and love it, it just takes a bit of care and attention to get it running how you want it too |
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#14 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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To me SH3 was very fluid on the TDC controls and the scope wire gave me direct access to adjusting gyro angles. In SH4 the scope is detached from the position keeper and I just don't like it as much. I don't see this ever changing with a mod. It's too bad the interface is so clumsy to work with. Seems to me like SH4 favors a style of attack where you spend a lot of time focusing on attacking a single target. You popup unleash a salvo and hope for a few hits while diving away. Just not as fluid in setting up for attacks on multiple targets, or quick look-down-shoot-down tactics. For me... if they based SH5 on the SH3 engine and including some of the damage modelling from SH4 I'd be very happy. |
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