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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
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Er...ran out of fuel. Is that it? I guess I picked up a bad "return to base" habit in SH3...
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#2 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
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dont forget to use 2/3 speed. watch your flank speed runs
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Its a bit of a cheat but you can still get back.
It seems there are solar chargers on the fleet boats. If you surface the batteries will recharge even if your out of diesel. Itll take forever but you can get back. Next time optimum range / cruise speed is 10 knots (except S class). |
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#4 |
Watch
![]() Join Date: May 2007
Posts: 22
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Yes........ 10kts unless pursuing or running.
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#5 |
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
Uploads: 0
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If you ran our of fuel they would send out a rescue ship, however this is not in the game.
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#6 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#7 | ||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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??? If a sub ran out of fuel, they would raido there postition and a rescue ship would be sent. This is not in the game.
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#8 | |||
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I think that just about everyone has run out of fuel at least once in this game espically on the steep (front side) of the learning curve. Later in the war it gets much easier as there are more 'tenders'. There was a discussion about a "rescue" button but doubt we will see it. |
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#9 |
Lucky Jack
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No rescue button please.....this then allows you to blast around and not worry about fuel. Use the unlimited fuel button in this case if you want to be at flank from start to finish. I like the no rescue deal. Makes you have to think about your next move.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Eternal Patrol
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SH1 had a "Rescue Button" of sorts, and you might have liked it, AVG. If you ran out of fuel you could end the mission; however, depending on where you were, you might be towed home (nice graphic of a freighter towing a sub), captured by the enemy or "lost at sea". The odds were nicely balanced depending on location at the time, and it added a great sense of fear when you actually had to resort to it.
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#11 |
Lucky Jack
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Now that would be cool. I never played SH1. If you are out of fuel and there was a random reaction....now you got something!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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#13 | |
Officer
![]() Join Date: Feb 2007
Location: Upper Midwest USA
Posts: 236
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Probably wouldn't be a freighter though. There were three (?) major classes of tugs in WWII. From memory I think they were AT (yard tug), ATF (fleet tug), and ATR (rescue tug). I think pre-war there was an ATO (ocean-going tug) that morphed into the ATF. As the offensive perimeter was pushed west the tugs followed, basing in the Marshalls and later the Marianas. Battle damage was their normal job, so they had a lot of work other than rescuing out-of-fuel situations. But they were available, presuming the problem was east enough to avoid Japanese land-based air. I don't know of any boats that ran out due to miscalculation, but there were probably a few that recieved tank damage and lost part of their load while in the patrol area. Pretty dumb to abandon/lose a boat 300 miles west of Midway because it has a hole in the fuel tank. |
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#14 | ||||
Gunner
![]() Join Date: May 2007
Posts: 98
Downloads: 6
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The only time I ran or of fuel when when I took dammage and went from 3/4 fuel to 1/4 fuel.
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#15 | |
Eternal Patrol
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Nice info on the tug types and service, though. Thanks. ![]()
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