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#1 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
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Stealth Catch 22
In a VIIB going deep to avoid detection, silent procedure slows the boat to two knots. But to eliminate this buoyancy thing one has to run at three knots to keep from rising. Three knots alerts hunters.
The Reduced Positive Buoyancy Mod in JSGME overwrites files modded by the Depth Charge Shake Mod I am enjoying. I tried loading them in different sequence, but still feel that something is getting screwed in the simulation. The damage aspect in particular. I had collossal damage from depth bomb attack, saved the boat, but showed 100% hull integrity. ? So if I want to do without the shake rattle and roll, I can load Less Buoy but not Depth Charge Shake. But if I have to be tossed about to like it, then I live with this speed adjustment to keep from rising. Where did this come from? I have always read, and heard from certain uboat commander comments, that a boat would descend rather than rise if a modicum of speed wasn't kept up. Reverie |
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