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#1 |
Captain
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I know this has been discussed in other threads but wanted to make it a separate thread for visibility and hopefully the DEV team will read it.
I believe I read somewhere that US subs could not listen to sonar while at periscope depth and therefore this is not a bug but a realism feature. First, I find this odd since US subs hovered much deeper at P depth than U-boats so one would think using sonar would be easier for US subs. Either way, I think this should be something users can select as a realism option much like dud torpedoes or realistic load times. I can't think of any sub sim where you could not use both while submerged. scrapser
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#2 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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As to using both sound and periscope at once in the game... Once you establish visual contact in game - all other contacts become meaningless. This makes sense (in game) if you are talking about a single contact, but the logic falls apart if you factor in a 2nd contact just out of visual range... It's just the way the game works. Obviously, you can have both visual and sound contacts IRL, and when both refer to the same contact the sound data will be used to suppliment the visual data. Last edited by U-Bones; 05-08-07 at 11:49 AM. |
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#3 | ||
Rear Admiral
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#4 |
Commodore
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Yes, I agree with bones. It should still work, but it may be so noisy as to be in all practicality, useless. I would liken it like to a radio station so far off, that you can't make out what is being said due to all the static.
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#5 | |||
Grey Wolf
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#6 |
Silent Hunter
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There are several threads that discussed this issue.
http://www.subsim.com/radioroom/showthread.php?t=112341 http://www.subsim.com/radioroom/showthread.php?t=111277 The hydrophones did work at PD in RL, although it is debatable how effective it was due to sonar conditions close to the surface. |
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#7 |
Helmsman
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They may not be that effective but the sonar operator could IRL hear DDs and track them for the captain.
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