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#1 |
Captain
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Was fleet boat sonar actually functional at this depth historically??
And where was that link that listed the file mods to make it functional in SHIV?? I did a search but came up empty. Thanks. |
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#2 |
Grey Wolf
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I saw this yesterday and can't find it either...
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#3 |
Samurai Navy
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Yes, historically hydrophones would function at periscope depth and shallower. Interference from surface noise might degrade their functioning depending on conditions.
If you just apply simple logic here, it is obvious they would function: how would a destroyer with hyrdophones be able to detect a sub if hydrophones suddenly stopped working at 55 feet?
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#4 |
Lieutenant
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I am not an expert with Naval sensor terminology, but I was under the impression that SONAR and HYDROPHONES were not the same thing.
Isn't sonar the sensor to determine range to a target with a non-passive sound "ping", whereas the hydrophones are a passive listening device? i.e. two different apparatus. Or am I completely off base here?
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U-46: Oct 1943 off Portugal ![]() |
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#5 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#6 | |
Medic
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![]() Sonar devices fall into two categories; active and passive. Active sonar sends out a 'ping' to locate an object by echo while passive sonar is just for listening to whatever is out there. Basically, hydrophones and the 'ping' are both sonar devices. |
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#7 |
Lieutenant
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Got it. Two different apparatus but technically both are SONAR equipment.
Thanks.
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U-46: Oct 1943 off Portugal ![]() |
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#8 | |
Captain
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#9 | |
Frogman
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#10 |
Weps
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Like mentioned here many times before, the NSS_Hydrophone 3's max sensorheight=20000 and the other two (1 and 2) hydrophones are -6 and -9 respectively.
The NSS_Early SJ 5 radar's max sensorheight=-5, but the other earlySJ radars have their max sensorheight as 20000. With a quick glance, it looks like there might be a mix up between these two gadgets (max sensorheights)? Also the min sensorheights seem to be mixed together? 0,1 and -500 values.
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#11 |
Commander
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Just a little add-in.....
A very good site presenting the original training manuals online as well. http://www.fleetsubmarine.com/subtech.html and here: http://www.maritime.org/fleetsub/index.htm Sonar has it's own manual here. ![]() Cheers OB
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#12 | |
Captain
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#13 |
Silent Hunter
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this is the other thread where this question was discussed:
http://www.subsim.com/radioroom/showthread.php?t=111277 There is no right or wrong answer to this question within the limit of the very simple sound modeling implemented in SH4. I have left it as is, but its up to the personal preference of each player. You should also note that even though you cannot hear contacts at PD, your sonar man will still report contacts, so you are not totally deaf. |
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#14 | |
Grey Wolf
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In actual practice as soon as the heads are submerged they are able to receive, and at PD, they were well below surface and should be functional for ALL subs. |
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#15 | |
Silent Hunter
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But as you will note in the other thread, there should be a degredation of sound close to the surface which does not exist in SH4 based on the simple sound model. Therefore the design decision to cut out the sonar at PD makes sense. If a user wants to mod the game to use the sonar at PD, that is his choice, but no one can argue that one is more realistic than the other. |
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