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Old 04-18-07, 12:40 PM   #1
Ducimus
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Default [REL] Flavored To Taste 2.3

Update: 23Apr07 / New version 2.3.
Quote:
Changes to 2.3 (warning: You MUST return to port before applying this version)

- Darker background for rec manual added

- Set max depth to sub test depth in CFG. D key will now level off at max saftey depth. Handy after attacking a convoy.

- Readjusted sub zon files. Adding to crush depth i feel is no longer neccessary. Crash speed remains at 1 (defualt is 2)

- 25% reduction of aircraft speed has been removed, as its no longer neccessary.

- airstrike.cfg Max Aircraft range changed from 2000, to 1700

- Some upgrade packs are now spread out more on date. Twin 20MM now aviable in 6/42, deckgun 4"50 cal in 1/43

- new engine sounds

- doubled flood times on shipping. They wont sink as fast now, but still fairly quick.

- doubled spawn time on all troop ship convoys.

- removed any chance of Yamoto battleships spawning in normal task forces.

- Readjusted SD/SJ radar. I have basically remoevd SD radar from play by making its max range 10 meters, and am using the SJ radar as a substite by raising its max height so it can detect aircraft. The result in play is you have to remember to turn on your radar, and can turn it off when leaving or entering port, rather then suffer the radar contact spam.

- Added hotkey for calling battlestions: The B key.

Quote:
Changes made in ver 2.0 -2.2

AI sensors
- Visual / light factor from 2.0 to 1.75
- Type93_1A -> Max elevation from 100 to 104
Depth charges
- changed Min damage radius from 4.5 to 3.5
- changed max damage radius from 15 to 14
Player Sensors
- Hydrophone MaxSensorHeight from -9 to -4
Radar mod by Jace11
- 90/270 fix for surface radars by Redwine and Letterboy
- an SD fix (lowered det height)
Pearl Harbor International dateline bug workaround
- Have changed out of harbor starting position for the Pearl Harbor flotilla so you appear West of the International dateline, thereby avoiding the international dateline bug until you decide to return to port. At which point it makes no difference since your done anyway.

- Cleanup of Misc files that weren't neccessary.


What is this mod?
It's just a personal project, and for me is acutally a source of enjoyment. I can't just play this game, i have to get into its inner workings too. When i really get into a game like this, i tend to hone it around the edges to make the game more to my liking. Hence the name "flavored to taste", for want of a better term. This mod represents modfications to refine the game to how *I* would like to play. I document what changes i make as best i can and provide the package as sort of a gesture of good will if it will help make the game more enjoyable for you. You can change, edit, and remove whatever you don't like to flavor the game more to your own taste.

Scope of mod
This is not meant to be a "super mod", nor will i intentionally go down that road. My overall intent is to make the game more pleasing to play, and to provide a challenge to the player . In the course of those two primary goals, there WILL be (and already has) been some deviation from historical accuracy. This is not a mod for a "rivet counter", nor is this a mod for someone looking for "quake3 in subs". SImply put, i've always felt that sometimes one must compromise on historical accuracy for various reasons. Either for reasons of gameplay, or by limitations imposed by the game itself.

Why did you remove the next/ previous camera?
This modification is the most frequently asked and is testiment that this mod is not intended to make things easy despite some compromises to historical accuracy. I have always felt that the external camera gives the player too much info, and is something of a cheat given that the player can obtain info a real sub captain never could. Yet, its silly to deny oneself the eyecandy. Hence the "compromised realism camera". you can still look about your sub, but can't look at sound/radar contacts taht you otherwise couldnt see. Now, when you get a sonar/radar contact, you really have to wonder what you have there.


Basic list of Features

- AI adjusted to present a bit more of a challenge

- Player User Interface enhancements, and medal fixes.

- Range to course end, Max range at current speed, nearest visual contact, ID target, etc have been mapped to the orders bar; and they even have their own icons now.

- Speed/distance chart added to help menu to better aid you in plotting your intercepts.

- Aircraft are more deadly, a little bit harder to destroy, but also spawn a bit less frequently then in stock, and are 25% slower.

- Deck gun has been toned down a little bit.

- Improved player visual sensors, pig boats shoud now be able to have sonar contacts at periscope depth w/ scope down.

- Misc improvements to player radar. SD radar picks up planes again, and.. even a few ships unfortunatly. SJ radar should work regardless of direction of travel.

- have multiple torpedo tubes open at once

- Misc Submarine enhancments. See readme.

- Can now start a game in 41, Jan42, June42, Jan43, June 43, and Jan 44.

- Gato can be aquired in pearl at jan42, you can transfer to the asiatic fleet in Jan42.

- Reduced contact spam on the clipboard.

- other misc changes, and a partridge in a Pear tree. see readme.


The readme:
Quote:
//format wordwrap


Flavored to taste ver 2.3 By Ducimus


DISCALIMER:
This mod is freeware, and is not to be used for commerical purposes in any way, shape, or form. All ideas herein are considered intellectual property that may not be used for any commerical and/or monetary gain. This means you X1 software, or any of your associates!


INSTALLATION:
JSGME

KNOWN ISSUES:
- For some uses the 0kb movie files cause crashes at game startup. If your game crashe's, remove those files from this mod.

- Unknown if progressive tower upgrades in career game is functioning properly.



ADDITIONAL CREDITS:
- CCIP, for his orginal work on the commands.cfg and sub battery fix.
- cdrake66, for his new icons for the ordersbar
- jimimadrid, for his orderbar lamp color change
- OakGroove, for his percision bearing indicator
- fullmetaledges, for his medal changes/corrections
- Mraah, Jace11, and Redwine, for updated Sensors_sub_US.sim
- WilhelmTell for diesal engine sounds.
- Chrall, for dark rec manual background.

/////////////////////////
changlog:
////////////////////////


*********************
//AIRPOWER ADJUSTMENTS
*********************
/DATA/ZONES.CFG
-----------------------
- increased toughness of aircraft by applying GWX settings to them.

/DATA/LIBRARY/BOMBS.SIM
-----------------------
- Detonation depth from 5 to 10.
- depth percision from 5 to 10
- explosion range from 30 to 60


/DATA/CFG/AIRSTRIKE.CFG
------------------------
- max aircraft range from 2500 to 1700
- night modifier from 0.5 to 0.2

/DATA/LAND/LAB_*AIRBASEJP
-------------------------
-changed 24 squadrons to 12
-changed 12 squadrons to 9
-changed 9 squadrons to 6
-changed 6 squadrons to 4
-changed 3 squadrons to 2



*********************
//BALANCE ADJUSTMENTS
*********************
/DATA/LIBRARY/USSUBPARTS/DECK_GUN_*.*
-----------------------
(5/25 deck gun not part of these changes)
- changed reload time from 4 to 5


/DATA/LIBRARY/SHELLS.ZON
-----------------------
88MM->HE from 10/25 to 8/20
88MM->AP fom 8/16 to 6/14
105MM->HE from 14/24 to 12/20
105MM->AP from 10/20 to 10/18
20MM->AP maxEF from 2 to 1.5
20MM->AA maxEF from 4 to 3
20MM->HE MinEF from 3 20 2
20MM->HE MaxEF from 5 to 3

/DATA/ZONES.CFG
-----------------------
- doubled flooding time for ships. (Ie, ships now take twice as long to sink)

/DATA/UPCDATA/UPCUNITSDATA/upgradepacks.UPC
-----------------------
- Twin 20MM AA avialable in 6/42
- 4" 40 cal avialabie in 1/43
- sJ radar avialable at war onset.
*********************
//IMPROVED AI
*********************

/DATA/CFG/SIM.CFG
------------------------
- ai cannons max fire range from 6K to 9K
- Ai cannons / Max error angle from 3 to 4
- lost contact time from 15 to 30 mins
- visual / enemy surface factor from 400 to 150
- visual / enemy speed factor from 15 to 9
- Visual / light factor from 1.0 to 2.0 (2.0 to 1.75)
- hydrophone / sensitivity from 0.03 to 0.04
- hyrophone / waves factor from 0.5 to 0.95
- hydrophone / noise factor from 1 to 0.35
- hydrophone / thermal layer attun from 3.0 to 2.0
- sonar / detecton time from 20 to 10
- sonar / thermal layer attun from 5.0 to 4.0

/DATA/LIBRARY/AI_SENSORS.DAT
-----------------------
- Type93_1A -> Max elevation from 100 to 104
- Type93_3A -> Max Elevation from 100 to 108
- Type93_5A -> Max Elevation from 100 to 116

/DATA/LIBRARY/DEPTHCHARGES.*
-----------------------
- changed Min damage radius from 4.5 to 3.5
- changed max damage radius from 40 to 14
- changed depth percision from 5 to 18
- changed explosion range from 40 to 50

/DATA/CAMPAIGNS/CAMPAIGN/*.MIS
------------------------------
- crew rating 4 changed to 3
- crew rating 2 changed to 3
- crew rating 1 changed to 2
- crew rating 0 changed to 1
**exception to this rule is task forces. They may still contain elites.


**************************
//IMPROVED PLAYER SENSORS
**************************
/DATA/CFG/SENSORS.CFG
------------------------
Visual->RangeFactor from 0.5 to 0.2
Visual->FogFactor from 1 to 0.5
Visual->LightFactor from 0.8 to 0.4
Visual->WavesFactor from 0.8 to 0.2

/DATA/LIBRARY/SENSORS.DAT
-----------------------
- Visual->Precise range from 6,000 to 8,000

/DATA/LIBRARY/USSUBPARTS/Sensors_sub_US.sim
-----------------------
- SJ radar max height from 80 to 5000
- SD radar range reduced to max 10 meters
- Radar ElevationMin/Max from 359/181 to 0/360

*********************
//UI ENHANCMENTS
*********************

DATA/CFG/COMMANDS.CFG
---------------------------
- added goback to navigation map view, and a few other stations
- changed torpedo inventory screen to "I"
- reconfigured torpedo doors and cycling to sh3 settings.
- "r" key Now turns on radar unit
- disabled next/previous cam
- re-enabled snorkel depth command.
- added support to have multiple tubes open at once.
- applied 1.2 patch change with "a" key
- remapped B key to toggle Battlestations.

/DATA/MENU/MENU.TXT
--------------------
- added tooltip info to support new commands added to orders bar.
- changed "snorkel depth" to "Radar depth"
- changed default player name
- changed "quick mission" to "single mission"
- added torpedo tooltip info.
- changed medal names as part of "real medals" mod.

/DATA/MENU/CFG/DIALS.CFG
---------------------------------------
- disabled clickng noise when using perisope and TBT

/DATA/MENU/CFG/ORDERSBAR.CFG
---------------------------------------
- added missing functions to the UI command bar.
- renabled commands to go to radar station.


/DATA/MENU/GUI/BEARING.DDS
---------------------------------------
-Percision bearing indicator from OakGroove's Minimalistic optics mod.


/DATA/MENU/GUI/LAYOUT/HUD.*
---------------------------------------
- button icons for FTT by cdrake66
- "greenlamp" buttons added to menubar (orginal concept by jimimadrid )

/DATA/MENU/GUI/LAYOUT/CREWSYSTEMSMANGEMENT.DDS
---------------------------------------
- Part of "Real_medals" mod by fullmetaledges.

/DATA/MENU/DATA/AWARDSITEMS*.DDS
--------------------
- Part of "Real_medals" mod by fullmetaledges.

/DATA/MENU/DATA/RECOGNITIONMANUAL.DDS
--------------------
- darker background for Rec manual by Chrall


*************************
//CAREER GAME ENHANCMENTS
*************************
/DATA/UPCDATA/UPCAMPAIGNDATA/CAREERSTART.UPC
-----------------------
-can now start career game in 12/41, 1/42, 6/42, 1/43, 6/43, and 1/44


/DATA/UPCDATA/UPCAMPAIGNDATA/FLOTILLAS.UPC
-----------------------
- changed gato availability date to 1942-01-01 for Pearl Harbor, AND 1942-06-01 for the Asiatic fleet.

- Changed Pearl Harbor outside of base start location to West of the international dateline.


/DATA/CAMPAIGNS/CAMPAIGN/*.MIS
------------------------------
- Troop ship convoy's spawn time = stockTime * 2
- assigned all instances of "generic battleship" a specific battleship type.


*********************
//SUB ADJUSTMENTS
*********************

DATA/SUBMARINE/NSS_*/NSS_*.cfg
-------------------
-changed engine throttle settings. Ahead slow adjusted for silent running, ahead 1/3rd is like the old ahead slow.
- changed storm conditions from 7 kt winds and 0.1 rain to 15 kt winds and 0.2 rain.
- changed crash dive depth to 160 feet (48.8 meters)
- changed snorkel depth to 40 feet (12.2 meters), intent is radar depth.
- Set max depth to sub test depth. D key will now level off at max saftey depth.

DATA/SUBMARINE/NSS_*/NSS_*.upc
------------------------------
-moved crewman stationed at xmas tree to occupy empty planesman position.
- bathtub expired by beginning of war / replaced with midwar tower
- late war tower when starting in 43


DATA/SUBMARINE/NSS_*/NSS_*.sim
------------------------------
- ccip's battery fix / electric = 83 @ 4

- ManBT_flood_speed on Tambor/gar/gato from 20,000 to 35,000
(crash dive speed from 1min 10 seconds to 46 seconds)

- ManBT_flood_speed on Salmon/Sargo from 20,000 to 29,000
(crash dive speed now 45-48 seconds)


DATA/SUBMARINE/NSS_*/NSS_*.zon
------------------------------
- crash speed from 2 to 1.




*********************
//SOUND ADJUSTMENTS
*********************

/DATA/SOUND/MUSIC/MUSIC.CFG
--------------------------
- disabled all normal ingame music. (battle, tension, stalker)

DATA/SOUND/
----------------
- added quieter internal ambience for sub
- reduced background whitenoise on hydropones
- improved sound for AA guns.
- sonar ping from das boot
- changed dive and crash dive alarm klaxon's so it sounds like "arrooga, arroga, dive, dive".
- torpedo launch
- improved creaks
- periscope up down
- decreased volume on crashdive, divealarm, and surface kalxon's.
- replaced fanfaire music. (band at dock)
- engine and propeller sounds.



*********************
//MISC ADJUSTMENTS
*********************

/DATA/UPCDATA/UPCUNITSDATA/AMMUNTION.UPC
-----------------------
-removed renown cost for MK 23 torpedo

/DATA/UPCDATA/UPCCREWDATA/CREWMEMBERS*.UPC
-----------------------
- changed hitpoints from 5 to 10

/DATA/CFG/CONTACTS.CFG
------------------------
- lowered opportune contacts from 1500 to 300
- lowered important contacts from 3500 to 600
- contact range -> medium from 3000 to 4,000
- contact range -> from 20,000 to 8,000

/DATA/CFG/GAMEPLAYSETTINGS.CFG
------------------------
- No external view setting changed from 8 to 0
- realistic fuel changed from 8 to 16.
- changed default realism settings
- reversed listing order of starting renown drp dwn list box


DATA/MOVIES/INTRO
---------------------
-disables intro movies

DATA/CAPTAINPICTURE/PICTURE.TGA
---------------------
- Now what captain really keeps a picture of himself on his desk?


/DATA/MENU/HELP.TXT
--------------------
-New and improved
D/L Link:
http://www.ducimus.net/sh4/release/R...o_taste_2_3.7z (6.08 mb)


Recommended additional mods to run with this one:

Periscope Telemeter Lenses, 32 dgr Field and 8 dgr Field
http://www.subsim.com/radioroom/showthread.php?t=110064
Retextured Orders bar gauges
http://www.subsim.com/radioroom/showthread.php?t=110655
360 degree bearing tool
http://www.subsim.com/radioroom/showthread.php?t=108555
JP Ship Dimension Fix 1.2
http://www.subsim.com/radioroom/showthread.php?t=109953
Combination of Mini Chrono Mod & Imperial Nomograph
http://www.subsim.com/radioroom/showthread.php?t=112478

Last edited by Ducimus; 04-24-07 at 11:44 AM.
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Old 04-18-07, 12:45 PM   #2
U768
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Thank, Ducimus.
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Old 04-18-07, 01:11 PM   #3
Marko_Ramius
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Big thanks to you


This one is the one i was waiting for to begin a SH4 1.2 trip
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Old 04-18-07, 01:18 PM   #4
perisher
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Thank you
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly)
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Old 04-18-07, 01:21 PM   #5
Barkhorn1x
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Thanks man - will be loading tonight!!
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Old 04-18-07, 03:15 PM   #6
PeriscopeDepth
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Thanks! I guess I can start a patrol now.

PD
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Old 04-18-07, 03:43 PM   #7
U56
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Gratefully downloaded!! I can now start a 1.2 career

Regards
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Old 04-18-07, 04:07 PM   #8
Ducimus
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Just FYI, beware the planes They really do have more of a bite now. I figured i'd warn everyone. *grin*

bombs.sim
Quote:
- Detonation depth from 5 to 10.
- depth percision from 5 to 10
- explosion range from 30 to 60
This means that, a bomb will detonate at 10 meters (32.8 ft), with a random chance of exploding at any depth within 10 meters of that 33 ft mark. In other words, bombs mgiht expode on the surface, or they might expode as deep at 65.6 ft, and your gonna be rockin' and a rollin if they do

So when you crash dive... don't stop at periscope depth :rotfl:
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Old 04-18-07, 04:13 PM   #9
Frenssen
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Thanks, just in time for my new career after I ran USS Tang aground in the Java Sea
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Old 04-18-07, 04:25 PM   #10
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I havent tried this out yet but does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?

Btw, thanks a million!
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Old 04-18-07, 04:41 PM   #11
Salvadoreno
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um.. ehh.. how do i get a salvo of torps selected?!

Oh yes and are the recommended mods 1.2 compatible as well?
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Old 04-18-07, 04:43 PM   #12
LZ_Baker
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Thanks for the mod mate
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Old 04-18-07, 05:15 PM   #13
Ducimus
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Quote:
does it include the option to open all torpedo doors by cycling through them with Y then hitting Q to open?
Yup. They won't close until you tell them to, or shoot the torpedo.

Quote:
are the recommended mods 1.2 compatible as well?
Those are what i use, and I havent had any problem.



As an aside, id be interested in how ubi's changes with the sub damage model is working out. (i removed all sub damage tweaks in this version) If its not that much different then before, i'll take the sub compartment hitpoints and flood time and multiply them by 2 as i did before.
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Old 04-18-07, 06:24 PM   #14
Strikor
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Interesting changes with the gun power. I always felt a bit guilty taking out 4 or 5 large freighters with them.
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Old 04-19-07, 01:05 AM   #15
bruschi sauro
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Thank You Mate
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