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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2007
Location: Lelystad, Nederland
Posts: 6
Downloads: 0
Uploads: 0
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Being no stranger to sims, most notably Lock on: Flaming Cliffs, this is my first surface sim.
2 weeks ago i downloaded the game, read up on the maunal and watched the tutorial videoclips. No luck. I am trying out the Kilo submarine in the mission Kilo Demo. My problem: I cant launch the SS-N-15 Starfish missile/torpedo. Also, assigning targets doesnt work either. I have to choose SNAPSHOT. Is that the only way to launch a missile/torpedo? This is stpswize what i do (in Kilo Demo): 1. Broadband display, aquire a audio signal, assign it to Tracker A for S01. 2. Try to figure out its speed with the waterfall (cant get it right!) 3. Narrowband display, confirm the target type. It should be a freighter. 4. Swith to the TMA, allow it to draw some lines for a solution. 5. Place the arrow-thingy to match the lines, caluclating a solution, as was hsown in tutorial video. 6. Siwtch to torpedo, then select target S01. 7. Clicking on any tube doesnt do anything! so i do a SNAPSHOT then set snapshot torpedo time to active, launch direction etc. 8. Fill the tubes and launch, 99% always missing the target anyways. Noteworthy: 1. The compressed air is at 80%. 2. Depth is 52metres. Why cant i preassign /lock a target to a tube/torpedo? no Starfisj wanna lock toa torpedo tube. Which steps am i missing? How do i launch a Starfish without the SNAPSHOT method?
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met vriendelijke groet, Michiel Erasmus DESKTOP: Athlon64 3700+ 2.3Gb RAM, nvidia 7900 GTO, X52 Flightstick, SB Audigy 2 ZS, TrackIR3pro + VE. LAPTOP: Dell 9400 1.8Ghz Dual Core, 2GB RAM, 100Gb disk, ATi X1400 256Mb display. "умный, спортсмен, комсомолетс" website: http://swartskaap.googlepages.com ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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The Starfish is an ASW weapon. It can't be assigned to a surface contact.
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#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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But it will hit surface ships easily (or it did in some older version). Just manually reclassify the surface contact to sub and launch.
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