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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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1.3 has screwed my deckgun reload times so i tried to restore them back to 20 seconds.
I thought it would be as easy as in 1.2 but for some reason the game ignores the variables... So in example Deck_Gun_3_50.sim offset [0x366] . Changing the value for reload_time has no effect in game anymore. Im totaly confused it doesent make sense. Ive been always adjusting my deckgun reload times there, even back in sh3. Since 1.3 the game ignores that variable. Any idea? |
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
But i was confused like you because the reload time do not match the adjusted value, then i note, the reload time suffer a variation according if you have crew at the deck gun(or not... i was testing with no crew) , and sure according crew skill... In other hand... i think so 20 seconds are too much. I remember documental movies from WW1 where the crew reload the land weapons at a rate may be of 10 or 12 rounds by minute... |
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#3 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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hm well seting it to 20 doesnt do anything. They shoot exactly as before in exact 4 seconds a round.
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#4 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Holy crap
This means all the gun tweak files are of no use anymore????? ![]() That's bad news. ![]() I just read Skwasjer's tool released on or around august 1st. We may have to sit it out untill then......... ![]()
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Regards, Bando |
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