SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-21-07, 07:46 PM   #1
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default [TEC] Deckgun Reload Times 1.3

1.3 has screwed my deckgun reload times so i tried to restore them back to 20 seconds.

I thought it would be as easy as in 1.2 but for some reason the game ignores the variables...

So in example Deck_Gun_3_50.sim offset [0x366] . Changing the value for reload_time has no effect in game anymore. Im totaly confused it doesent make sense. Ive been always adjusting my deckgun reload times there, even back in sh3. Since 1.3 the game ignores that variable. Any idea?
WernerSobe is offline   Reply With Quote
Old 07-21-07, 08:30 PM   #2
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by WernerSobe
1.3 has screwed my deckgun reload times so i tried to restore them back to 20 seconds.

I thought it would be as easy as in 1.2 but for some reason the game ignores the variables...

So in example Deck_Gun_3_50.sim offset [0x366] . Changing the value for reload_time has no effect in game anymore. Im totaly confused it doesent make sense. Ive been always adjusting my deckgun reload times there, even back in sh3. Since 1.3 the game ignores that variable. Any idea?
I done that yesterday Werner... and seem to works.

But i was confused like you because the reload time do not match the adjusted value, then i note, the reload time suffer a variation according if you have crew at the deck gun(or not... i was testing with no crew) , and sure according crew skill...

In other hand... i think so 20 seconds are too much.

I remember documental movies from WW1 where the crew reload the land weapons at a rate may be of 10 or 12 rounds by minute...
Redwine is offline   Reply With Quote
Old 07-21-07, 09:07 PM   #3
WernerSobe
Commodore
 
Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
Default

hm well seting it to 20 doesnt do anything. They shoot exactly as before in exact 4 seconds a round.
WernerSobe is offline   Reply With Quote
Old 07-21-07, 11:34 PM   #4
Bando
Commodore
 
Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
Default

Holy crap

This means all the gun tweak files are of no use anymore?????

That's bad news.

I just read Skwasjer's tool released on or around august 1st.

We may have to sit it out untill then.........
__________________
Regards,

Bando
Bando is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:01 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.