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-   -   [TEC] Deckgun Reload Times 1.3 (https://www.subsim.com/radioroom/showthread.php?t=118995)

WernerSobe 07-21-07 07:46 PM

[TEC] Deckgun Reload Times 1.3
 
1.3 has screwed my deckgun reload times so i tried to restore them back to 20 seconds.

I thought it would be as easy as in 1.2 but for some reason the game ignores the variables...

So in example Deck_Gun_3_50.sim offset [0x366] . Changing the value for reload_time has no effect in game anymore. Im totaly confused it doesent make sense. Ive been always adjusting my deckgun reload times there, even back in sh3. Since 1.3 the game ignores that variable. Any idea?

Redwine 07-21-07 08:30 PM

Quote:

Originally Posted by WernerSobe
1.3 has screwed my deckgun reload times so i tried to restore them back to 20 seconds.

I thought it would be as easy as in 1.2 but for some reason the game ignores the variables...

So in example Deck_Gun_3_50.sim offset [0x366] . Changing the value for reload_time has no effect in game anymore. Im totaly confused it doesent make sense. Ive been always adjusting my deckgun reload times there, even back in sh3. Since 1.3 the game ignores that variable. Any idea?

I done that yesterday Werner... and seem to works.

But i was confused like you because the reload time do not match the adjusted value, then i note, the reload time suffer a variation according if you have crew at the deck gun(or not... i was testing with no crew) , and sure according crew skill...

In other hand... i think so 20 seconds are too much.

I remember documental movies from WW1 where the crew reload the land weapons at a rate may be of 10 or 12 rounds by minute...

WernerSobe 07-21-07 09:07 PM

hm well seting it to 20 doesnt do anything. They shoot exactly as before in exact 4 seconds a round.

Bando 07-21-07 11:34 PM

Holy crap

This means all the gun tweak files are of no use anymore?????:down:

That's bad news.:cry:

I just read Skwasjer's tool released on or around august 1st.

We may have to sit it out untill then.........:up:


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