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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Been looking around for the actual Navigation/Attack Map .dds...its no where to be found...or am I not looking in the right place
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#2 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
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SHIV/Data/Terrain/Maps
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__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Cheers just found it :p...Did not expect it to look like that...you know where the colors come from because this is in .RAW format and its all B/W or?
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#4 |
Captain
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No. I've never fooled with the map.
__________________
"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Hm...mystery....ok I will look deeper
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#6 |
Sparky
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This was posted in the SH3 forum but process is the same
http://www.subsim.com/radioroom/show...579#post498579 |
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#7 |
Sea Lord
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Cheers man that does the trick half the way.
The problem is how to save this stuff. When i put the graphics (transport lanes, airplane zones etc) it is treated as part of the "MAP"...basically "NEW" coastlines and little "atolls" are created based on the graphics I have done (sorry no screenshot) it does not show up as Lines and Symbols/Text basically. Now there is a mod like this for SH3 called "Background map" and it looks like the "color" of the graphics is very dark...i am not sure that has something to do with it? If anyone knows the trick here I would be a very happy chappy :p as the graphics is done based on the original "folded map in the game case" and as we can't make a pull down map (not as of yet anyway) I thought this would be 2nd best. I think the clue here is to understand how the .RAW works... |
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#8 | |
Grey Wolf
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#9 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Cheers man. But how is it that this works for SH3? Do you think its that different?. I mean the 4320_2160.RAW looks exactly the same in SH3 as in SH4.
When I open this SH3 MOD "Background map" it has the "4320_2160.RAW" but with all the ship lanes, names and stuff in gray, but it don't affect the map as it seem to do in SH4. That's why I thought this would work. Would it not be possible to create a color in the color table that is not used by the map for e.g. only thinking loud. |
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