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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Not referring to the 'open hatch mod', but the colors.
I swear, the game was designed for people with 20-year-old CRTs that are so dark you can barely make out the Windows desktop. On an LCD with DVI input (accurate digital color, no adjustment needed or possible on the monitor), the interior of the U-Boats is WAY too bright. Very, very washed out. Not a problem in Sh4 at all - which looks completely perfect (well, until the 1.2 patch which made the 'port office' way too bright again...but it was fine before), or any other game, so it's clearly not the display. The problem is the surfaces. The game has the issue of a lot of titles of its period, in that textures are not necessarily illluminated just by in-game light sources. Or, perhaps, the in-game light sources are simply reflect off surfaces to far too great an extent. The next result of which is that the backs and sides of 3d objects have far too much illumination. Has any work been done to re-texture the interior of the U-boats? Or, alternatively, tone the lights down some? |
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