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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Life after SHIV?
A couple of years ago, some game reviewer predicted that SHIII would be the end of the subsims. Obviously he missed the mark.
With SHIV looming ahead, where do you think subsims are heading? ![]() Will there be life after SHIV? :hmm:
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#2 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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I hope so
![]() My dream would be a Silent hunter game where you have a choice over what side you want to fight for. So you have the whole submarine war of WWII in on game.
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#3 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I would like to see silent hunter evolve to modern submarines
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#4 |
Lucky Jack
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We have to cover the "Cold War" era! Mission one, sneek over to Russian waters and cut into the underwater communication cable, set up wiretap
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Yeah, Silent Hunter series needs a nuclear sub sim badly. I want a Typhoon or a Los Angeles! Stay submerged for months! And have not to worry about the batteries go out!
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#6 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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#7 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
Uploads: 0
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I'd like to see the SH3/4 engine reengineered from scratch. Build it with proper multithreading, DX10 and other enhancements--then take us back to the Atlantic during WWII.
Oh, and most importantly; all this development would take place during a reasonable development schedule and not some restricting accelerated development cycle as with SH4 (give the devs the room they need to breath and be creative). In reality, if the game engine kept being reengineered to exploit technological advancements, you could keep the sub sim in the WWII theatre indefinitely. |
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#8 | |
Grey Wolf
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I like where flintlock is going with this but, let's think out of the envelope and combine SH-3 ,SH-4 and Destroyer Command so you can play surface or sub anywhere in the world and any country. Oleg Maddox did it with
IL2 series and Pacific Fighters. We all keep asking. The squeaky wheel gets the most oil . ![]() |
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#10 |
Mate
![]() Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
Uploads: 0
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You know, I think these "every campaign in one game" notions are unlikely to come true. I think the opposite may happen - because of the enormous complexity of coding the ultra-high levels of realism and detail that simulation games now have, I think that in future they may actually get more narrow in scope rather than broader.
Otherwise the development lead times would be huge and probably the costs would be too high for a genre that is still a niche market at best... |
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#11 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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I'm hoping: SHV = Japanese subs or Germany revisited. Hopefully all sides. How about more interaction between your sub and the outside forces? Call in a Type 34 or an Admiral Hipper for help? I don’t know if this is realistic or not, but it sounds like fun.
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#12 |
Commodore
![]() Join Date: May 2006
Location: That lil island above france
Posts: 601
Downloads: 0
Uploads: 0
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Or a official patch for SH4 that gives you a 688i sub as a unlockable bonus
![]() ![]() Wouldnt that be fun :hmm: Single surface to ship tomahawk would sure make short work of yamato
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#13 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Very doubtful SHV will be an "all in one" type game covering the Pacific, Atlantic, et al. Nor do I see an modern subsim coming on line in the Silent Hunter series. We have a modern subsim, already, don't we? It's called Dangerous Waters. What can SHV add to that...? Yet another drug cartel to take out? Another fictional war between nation-states? Well, okay, if we must.
As for the future I'm willing to bet if there's another Silent Hunter it will be a brand new engine and the game play will cover the Atlantic Battle once more. The sales on that were great if SH3 is any indication (and they were) and with a new engine a company can tap into that market once again.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#14 |
Mate
![]() Join Date: Mar 2004
Location: Denver, CO
Posts: 58
Downloads: 25
Uploads: 0
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I've often wondered why a company, after producing a quality sub sim, doesn't apply part of their software code to a totally different naval sim. For example, it appears that in SH4 Ubi has designed a great engine for depicting the oceans and coastlines of the world. Why waste this effort? Why not create another sim, but in a totally different era, such as the age of sail? You have the "world" already created; build on it by creating man of wars, 74-guns ships of the line, sloops, etc. Sure, the gameplay, AI, models, etc, would be very different between these two eras, but they both operate in the same medium, so why not try to recoup your investment by creating and selling another game? I know many people loved playing Man of War II, which came out in 1999, and would love to see such a game updated with SH3/4 graphics.
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#15 | ||
Canadian Wolf
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