![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Seal
![]() |
![]()
CWIS on the Grisha doesn't work
It is there in the dbase but it doesn't fire or react to anything. |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
stock or modded?
I just tried it modded and it engaged just fine. The only time I have CIWS engagement issues is when the AI is too dumb to turn the ship to bring the CIWS to bear.
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]()
While we're on the subject, the SA-N-4 might need to be nerfed a little. I saw 3 missiles in the air simultaneously in that test. The DB shows a maximum # guideable as 4.
The Grisha only has one MPZ-301 FCR for the Gecko. (UNSI ref) So, unless it's capable of illuminating multiple targets, that should probably be dropped to one. Of course, if multiple missiles are going at the same target, then I have no issue with that as they should be ablet to follow the same beam. Also, rounds per minute should be dropped to 15 from 20, as per Globalsecurity.
__________________
![]() |
![]() |
![]() |
![]() |
#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
|
![]() Quote:
Cheers, David
__________________
LW ![]() ![]() |
|
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() |
![]()
The modded one is only modded model wise and with weapons mounts given an object name so the weapon rotates.
|
![]() |
![]() |
![]() |
|
|