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-   -   CIWS on Grish not working (https://www.subsim.com/radioroom/showthread.php?t=106641)

XabbaRus 03-01-07 01:01 PM

CIWS on Grish not working
 
CWIS on the Grisha doesn't work

It is there in the dbase but it doesn't fire or react to anything.

Molon Labe 03-01-07 02:44 PM

stock or modded?


I just tried it modded and it engaged just fine. The only time I have CIWS engagement issues is when the AI is too dumb to turn the ship to bring the CIWS to bear.

Molon Labe 03-01-07 03:12 PM

While we're on the subject, the SA-N-4 might need to be nerfed a little. I saw 3 missiles in the air simultaneously in that test. The DB shows a maximum # guideable as 4.

The Grisha only has one MPZ-301 FCR for the Gecko. (UNSI ref) So, unless it's capable of illuminating multiple targets, that should probably be dropped to one. Of course, if multiple missiles are going at the same target, then I have no issue with that as they should be ablet to follow the same beam.

Also, rounds per minute should be dropped to 15 from 20, as per Globalsecurity.

LuftWolf 03-01-07 04:07 PM

Quote:

Originally Posted by Molon Labe
While we're on the subject, the SA-N-4 might need to be nerfed a little. I saw 3 missiles in the air simultaneously in that test. The DB shows a maximum # guideable as 4.

The Grisha only has one MPZ-301 FCR for the Gecko. (UNSI ref) So, unless it's capable of illuminating multiple targets, that should probably be dropped to one. Of course, if multiple missiles are going at the same target, then I have no issue with that as they should be ablet to follow the same beam.

Also, rounds per minute should be dropped to 15 from 20, as per Globalsecurity.

Ok, save that thought for a month from now... just about every aspect of every warship needs to be adjusted.

Cheers,
David

XabbaRus 03-01-07 04:33 PM

The modded one is only modded model wise and with weapons mounts given an object name so the weapon rotates.


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