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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bosun
![]() Join Date: May 2005
Location: Germany
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Marinesims and AOTD-Clan were on the press event of Silent Hunter 4 in Hamburg / Germany. The report is still into German ... English ones should follow.
New Screens !!! http://www.marinesims.de/site/silent...-4/sh4-37.html ![]() |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Ah, finally the marinesims article from the event, thanks
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Here are the key points from the preview for those who are impatient:
Again, I'll keep it mostly to stuff thats new for us... - The demo shown shows SH4 at about 80% complete - Most of the same keyboard commands have stayed - The interface has been redesigned (enough screenshots and videos around to show that in detail) - The notebook targetting method is gone and everything is done through the TDC directly. - During attacks lights flicker and dials shatter etc, but injured and dead crew members also fall to the ground. - The Damage control has become considerably more complex, and a little adjusting to the new system might be needed. (no more detail on this). - Be prepared to set the graphics on high to see all the cool effects we've seen in screenshots |
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#4 |
Captain
![]() Join Date: Apr 2002
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Don't know German but the shots are great.
Barkhorn. |
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#5 | |
Captain
![]() Join Date: Apr 2002
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Barkhorn. |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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Well obviously all that's happened is that it is no longer being represented by a cut-away sub, but it has infact been improved.
At least that's the way I read it. |
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#7 | |
Captain
![]() Join Date: Apr 2002
Location: Davie, FL Grid DM 23
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Barkhorn. |
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#8 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
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80% complete? This game is not making the mid-march launch with 20% left to go. When they've been working on the game for nearly 2 years, 20% is going to take a while to finish.
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#9 |
Sea Lord
![]() Join Date: Jun 2005
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Well I'm sure it's presented visually in some way
![]() We'll see, I don't think we'll be dissappointed. But I wonder what the 're-adjustment' to the new model is all about? |
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#10 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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#11 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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![]() ![]() Now, that's what I call kick-butt graphics ![]() Oh well, nothing our modders can't change. But this... ![]() Holy smoke, that's an improvement over the VII-B's interior ![]() [Muses... I never knew they were that big] Seriously, though: Quote:
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#12 | |
Watch
![]() Join Date: Aug 2006
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#13 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
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I have to say I really hope those screenshots were taken with the quality settings turned down. I'm really not impressed with the quality. Very pixelated. The water doesn't look any better than it did in 3 in those shots. Nothing really jumped out at me as looking spectacular in any way.
Hopefully it's just a matter of the settings and just not taking great shots. They've been working on this game for 2 years. I really hope it looks amazing. |
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
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You didn't notice the transparency?
You can always turn on AA to get rid of the pixelation. |
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#15 | ||
Samurai Navy
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Location: New Jersey
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