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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jan 2007
Location: 400 meters to your right, calculating your speed
Posts: 126
Downloads: 35
Uploads: 0
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Hi all, just wondering if you would share with me your tactics for attacking convoys in severe weather (zero visibility). It seems to me that you are actually safer, at least in some ways, carrying out the attack on the surface instead of submerged. For one thing you need to be manueverable since you cant see targets more than about 350 meters away. For another thing submerged the excorts can hear you unless you are really slow, on the surface you can go flank and no one has any idea where you are. The downside of course is that if a DD appears out of the fog you are pretty much S.O.L. So how do you all go about it? I pretty much stay on the surface and race from one target to the next, two torps a piece and then get out of there. Sometimes I run into a DD and meet a pretty ugly fate, but usually I get away with no troubles at all and a huge amount of tonnage. I'd love to hear what advice you all have though in these situations. Seems like it is ALWAYS storming on my patrols.
Which brings up another quick question, how do you all feel about the realism of the storms in GWX? I dont mind that its storming a lot, I think thats probably realistic for the most part. My problem is how limited your visibility is. I dont know a thing about sea storms so I'm only theorizing. But I have lived by the beach before and I remember being able to see ships from a very far distance even in a good storm. In GWX you cant see an enormous ship until you are on top of it. In real life I would think that would have to be an all out hurricane for that kind of terrible visibility. What do you all think? Anyone know of a mod or option within GWX to tweak the visibility? Oh and one last thing, GWX is hands down the most incredible mod I have ever seen for a game, and I thought the mods for Oblivion were cool. GWX is absolutly amazing, much respect to the developers. |
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