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Old 02-09-07, 09:55 PM   #1
Phil
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Default getting out of port

how do you get out of port from lorient i cant seem to plot a course and leave i always run into land, so i only use st.nazaire, my question is how do you leave the tougher ports besides them? does anyone else have this problem?
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Old 02-09-07, 10:04 PM   #2
Abd_von_Mumit
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Quote:
Originally Posted by Phil
how do you get out of port from lorient i cant seem to plot a course and leave i always run into land, so i only use st.nazaire, my question is how do you leave the tougher ports besides them? does anyone else have this problem?
Hmm... Strange, as the port's 'throat' looks quite wide to me and it shouldn't be hard to get in/out. Are you sure it has been land? Maybe you hit a mine or anti-sub net? If you use GWX, have a look at the mines and subnets chart (draggable from top-left corner in you navigation map view).
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Old 02-09-07, 11:27 PM   #3
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I stay on the bridge, use my binoculars and refer to the chart from time to time. I often use the = key to give heading commands.

If you use GWX, just follow the escort at 8 knots.

good luck & good hunting
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Old 02-09-07, 11:34 PM   #4
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Default what version

What version are you playing I think stock didnt have
accurately rendered shorlines and you may be plotting
in map screen overland and not realizing it.
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Old 02-10-07, 02:49 AM   #5
The Munster
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Quote:
Originally Posted by Phil
how do you get out of port from lorient i cant seem to plot a course and leave i always run into land, so i only use st.nazaire, my question is how do you leave the tougher ports besides them? does anyone else have this problem?
Hi, I've had this problem at Lorient; instead of hanging a right, I went into the kitchen to put the kettle on and returned to the creaking n the scraping n the banging n the flooding
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Old 02-10-07, 06:15 AM   #6
melnibonian
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I nevr had a problem with Lorient. I usually set the course and just go and do something else until we're out in the open sea. In which part of the port area do you usually have trouble?
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Old 02-10-07, 07:02 AM   #7
The Munster
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I don't usually plot a course but will try that in future.
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Old 02-10-07, 09:02 AM   #8
bigboywooly
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Lorient is easy to get out of
I usually plot a course out
Sometimes stand on the bridge and navigate out behind the escort
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Old 02-10-07, 09:04 AM   #9
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To leave any port, you should plot a course...after all, isn't that the reason why you have a navigator on your crew? Plot the course on your navigational map, then your navigator takes over and makes certain that your sub gets out of the port. Plot the course to stay equal distance from the shorelines...(center of the waterways), to be safe. Get too near either shoreline and you run the risk of hitting subnets, mines or shoals/sandbars. As a last resort, you can adjust your speed to stay behind one of the escorts - usually a type 34 destroyer - and it'll safely take you in and out of ports. Also don't try to take shortcuts out of ports by using the narrow waterways between the main shore and islands. That's the best way of becoming a blockade ship, permanently anchored to the bottom of the sea.

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Old 02-10-07, 11:51 AM   #10
The Munster
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Quote:
Originally Posted by Kingcobra24
To leave any port, you should plot a course...after all, isn't that the reason why you have a navigator on your crew? Plot the course on your navigational map, then your navigator takes over and makes certain that your sub gets out of the port. Plot the course to stay equal distance from the shorelines...(center of the waterways), to be safe. Get too near either shoreline and you run the risk of hitting subnets, mines or shoals/sandbars. As a last resort, you can adjust your speed to say bwhind one of the escorts - usually a type 34 destroyer - and it'll safely take you in and out of ports. Also don't try to take shortcuts out of ports by using the narrow waterways between the main shore and islands. That's the best way of becoming a blockade ship, permanently anchored to the bottom of the sea.

My Navigators usually smoking dope and playing cards [patience] whilst I'm making tea .. that's why we either ram the escort up the A**E or ground the Sub.
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Old 02-10-07, 11:54 AM   #11
STEED
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Follow the escort out, piece of cake.
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Old 02-11-07, 06:08 AM   #12
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Default I got it.... I got it

I know whats wrong.

Remove Bernard from the helmstation.

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Old 02-11-07, 07:13 AM   #13
Jimbuna
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Just plot a course on your nav map...shouldn't be any more difficult than other ports :hmm:
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Old 02-13-07, 01:11 PM   #14
Phil
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is there anyway to change the tc so it will speed up even when leaving port and close to land? or do i just have to wait the 5 min it takes to get out into open water?
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Old 02-13-07, 01:30 PM   #15
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If like me you use SH3Cmdr...go to options and change the TC there
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