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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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Is it possible to remap the enter key on the keypad so that it won't fire off my torpedoes when I accidently hit it instead of my time compression buttons??
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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In the Data/Cfg folder you will find the 'commands_en.cfg' file.
At the top are the 6 commands for time commpression. Change command 6 to : [Cmd6] Name=Time_compr_normal Ctxt=1,2,6,9 Key0=0x0D,,"Enter" Then about 3/4 down the page there are the commands for firing, tube selection, ect... change command 313 to [Cmd313] Name=Fire_torpedo Ctxt=1 ;Key0=0x0D,,"Enter" Putting the ; infront of a line stops the game from using that line. Then you can just delete the ; if you ever want it back. Now you Enter-key sets TC to 1x.
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#3 | |
Chief of the Boat
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![]() Quote:
![]() ![]() But the easiest/best way is to start playing GWX (Ctrl + Enter) ![]() |
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#4 |
Eternal Patrol
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Yes, Ctrl + Enter lets you still fire them with the key, but it prevents those little accidents. Personally I always use the cursor and the Fire button, just because it feels more natural to me. Of course the captain didn't push the buttons anyway, but I like it.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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What, and miss the fun of sinking your escort in the harbor?
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Irish1958 ![]() |
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#6 | |
Swabbie
![]() Join Date: Dec 2006
Location: St. Louis, USA
Posts: 13
Downloads: 0
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![]() Quote:
Have not sunk one yet but came REAL close. ![]() |
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