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#1 |
Swabbie
![]() Join Date: Jan 2007
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I explain the situation: there are 2 DD
I fire four torpedoes to one and i sank it but i haven't the space to attack the other DD I made crash dive and i stay under the sea to recharge my torpedo I have the DD over me and he fires his bombs The stealthmeather sign green and i try to escape and give the periscope depth but it's impossible to have the correct distance and position to fire the torpedoes when i'm at the periscope depth the DD understand my presence and eat the distance he want the collision What kind of manouvre i must do to have the right fire position? |
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#2 | |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
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First, the only real way to shake a DD is to be either very deep or very shallow (Periscope Depth), and running at 2 knots or less in silent running. If you are very deep, it will take too long to get to the surface to attack in any meaningful way. My advice is to stay deep, stay slow and silent, and try to keep the minimum profile you can towards that DD. Just creep away from him. You sank one of the DD's, so pat yourself and your crew on the back, and live to fight another day. You go pressing your luck, and you will most likely get a mouthful of ashcan.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Dont bother trying to hit him
Forget reloading and go to silent running Go as deep as you can and avoid his depth cgarges Let him steam away after losing your scent |
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#4 |
Swabbie
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it's not so simple.... i try to stay in the depth but the DD has your last position and he know that you are not fast
So He start to launch bombs in a big area and there are good possibility that he kill you altough your stealthmeter is green |
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#5 |
Swabbie
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Have you ever made a mission with 8 ships and 6 DD?
![]() My best score was with a VIIC 1 petrol and 2 DD |
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#6 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
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What to do when there are 3 or 4 of those bad boys working together? I have been fighting with 3 or 4 for over two hours now. (real time of course)
Can't shake em. Morale is wearing thin. ![]() I am extremely deep (241-260) and my boat sinks a few meters every 30 secs or so at 1kts so I have to speed up to maintain a none life threatening depth. I do not remember my boat sinking the last patrol using GWX. Actually, it went up, now down. I would much rather prefer it going up right about now. Think this is SHIII Commander? Or what?
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#7 |
Loader
![]() Join Date: Nov 2006
Location: Germany
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i got even big problems with an armed trawler, he spotted my dived sub, engines were off long time ago. i dived deeper, moved only on schleichfahrt, this guy always knows where i am. its impossible to escape. 100m, course changes, schleichfahrt only, full flank when he drops his bombs and after a few seconds i stopped the engines, he doesn´t care. he always knows exactly where i am. any suggestions what to do? its a bit to far to dive home, otherwise my friends could shoot him. i go no torps left and he has got no more bombs.
what a trawler, he is realy amazing ![]() edit and,yes i read the manual several times. i heading home from a convoy attack, i dived into the convoy and out without being detected, but this one is incredible.
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#8 |
The Old Man
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Location: Warszawa, Polska
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You can risk surfacing and shooting him with your deck gun, that should be quite easy. Waiting till he asks his friends for help will not bring you home. Other idea would be ramming him, but that's much more difficult to do - he's small and fast.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#9 | |
Loader
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#10 |
The Old Man
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So... now the last thing is to meet him face to face... or bow to bow. His boat could be weaker, could be not. You won't know till you try. Or dive as deep, as it's possible and pray for a miracle. Pray at sonar station, of course...
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Admirable Mike
Join Date: Mar 2004
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Set your rudder for 5 or 10 degrees away from the nearest DD. Keep it there.
When they set up for a DC run, they will move in a straight line to where you used to be. I don't think they can work against a turning target. I have survived using this method. It might help. You can also zig zag using the 5 and 10 degree turns off your intended course. Don't turn too often though or it becomes a straight line to them. |
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#12 |
Eternal Patrol
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Think like a real u-boat commander. Destroyers are both dangerous and a waste of good torpedoes. Attack merchants.
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#13 |
Swabbie
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but if the DD becomes to close the distance and wants my ******* my first objective is sink him with 3 torpedoes and one T5
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#14 |
Loader
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he is detecting my even during turns. i do a left 15°, he corrects his course, i switch to right 15° and he turns right after one or two seconds, even with engines off :hmm:
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#15 | |
The Old Man
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