SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-16-07, 03:07 PM   #1
stefano79
Swabbie
 
Join Date: Jan 2007
Posts: 13
Downloads: 7
Uploads: 0
Default what can you do when a DD has pinged your sub?

I explain the situation: there are 2 DD
I fire four torpedoes to one and i sank it but i haven't the space to attack the other DD
I made crash dive and i stay under the sea to recharge my torpedo
I have the DD over me and he fires his bombs
The stealthmeather sign green and i try to escape and give the periscope depth
but it's impossible to have the correct distance and position to fire the torpedoes
when i'm at the periscope depth the DD understand my presence and eat the distance he want the collision
What kind of manouvre i must do to have the right fire position?
stefano79 is offline   Reply With Quote
Old 01-16-07, 03:23 PM   #2
Puster Bill
Grey Wolf
 
Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by stefano79
I explain the situation: there are 2 DD
I fire four torpedoes to one and i sank it but i haven't the space to attack the other DD
I made crash dive and i stay under the sea to recharge my torpedo
I have the DD over me and he fires his bombs
The stealthmeather sign green and i try to escape and give the periscope depth
but it's impossible to have the correct distance and position to fire the torpedoes
when i'm at the periscope depth the DD understand my presence and eat the distance he want the collision
What kind of manouvre i must do to have the right fire position?
You don't.

First, the only real way to shake a DD is to be either very deep or very shallow (Periscope Depth), and running at 2 knots or less in silent running. If you are very deep, it will take too long to get to the surface to attack in any meaningful way.

My advice is to stay deep, stay slow and silent, and try to keep the minimum profile you can towards that DD. Just creep away from him.

You sank one of the DD's, so pat yourself and your crew on the back, and live to fight another day. You go pressing your luck, and you will most likely get a mouthful of ashcan.
__________________
The U-Boat Commander of Love
Puster Bill is offline   Reply With Quote
Old 01-16-07, 03:23 PM   #3
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Dont bother trying to hit him
Forget reloading and go to silent running
Go as deep as you can and avoid his depth cgarges

Let him steam away after losing your scent
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 01-16-07, 03:31 PM   #4
stefano79
Swabbie
 
Join Date: Jan 2007
Posts: 13
Downloads: 7
Uploads: 0
Default

it's not so simple.... i try to stay in the depth but the DD has your last position and he know that you are not fast
So He start to launch bombs in a big area and there are good possibility that he
kill you altough your stealthmeter is green
stefano79 is offline   Reply With Quote
Old 01-16-07, 03:33 PM   #5
stefano79
Swabbie
 
Join Date: Jan 2007
Posts: 13
Downloads: 7
Uploads: 0
Default

Have you ever made a mission with 8 ships and 6 DD?
My best score was with a VIIC 1 petrol and 2 DD
stefano79 is offline   Reply With Quote
Old 01-16-07, 03:33 PM   #6
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

What to do when there are 3 or 4 of those bad boys working together? I have been fighting with 3 or 4 for over two hours now. (real time of course)

Can't shake em. Morale is wearing thin.

I am extremely deep (241-260) and my boat sinks a few meters every 30 secs or so at 1kts so I have to speed up to maintain a none life threatening depth.

I do not remember my boat sinking the last patrol using GWX. Actually, it went up, now down. I would much rather prefer it going up right about now. Think this is SHIII Commander? Or what?
__________________
Camaero is offline   Reply With Quote
Old 01-16-07, 03:51 PM   #7
Ole
Loader
 
Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
Default

i got even big problems with an armed trawler, he spotted my dived sub, engines were off long time ago. i dived deeper, moved only on schleichfahrt, this guy always knows where i am. its impossible to escape. 100m, course changes, schleichfahrt only, full flank when he drops his bombs and after a few seconds i stopped the engines, he doesn´t care. he always knows exactly where i am. any suggestions what to do? its a bit to far to dive home, otherwise my friends could shoot him. i go no torps left and he has got no more bombs.
what a trawler, he is realy amazing

edit
and,yes i read the manual several times. i heading home from a convoy attack, i dived into the convoy and out without being detected, but this one is incredible.
__________________
Ole is offline   Reply With Quote
Old 01-16-07, 03:58 PM   #8
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

You can risk surfacing and shooting him with your deck gun, that should be quite easy. Waiting till he asks his friends for help will not bring you home. Other idea would be ramming him, but that's much more difficult to do - he's small and fast.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-16-07, 04:03 PM   #9
Ole
Loader
 
Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Abd_von_Mumit
You can risk surfacing and shooting him with your deck gun, that should be quite easy. Waiting till he asks his friends for help will not bring you home. Other idea would be ramming him, but that's much more difficult to do - he's small and fast.
i tried both. lost one man from my guncrew, damaged my flak and deckgun when trying to sink him with my boat. he is always heading directly over my position, even when i drifted for a longer time.
__________________
Ole is offline   Reply With Quote
Old 01-16-07, 04:09 PM   #10
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

So... now the last thing is to meet him face to face... or bow to bow. His boat could be weaker, could be not. You won't know till you try. Or dive as deep, as it's possible and pray for a miracle. Pray at sonar station, of course...
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
Abd_von_Mumit is offline   Reply With Quote
Old 01-16-07, 04:15 PM   #11
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Try this

Set your rudder for 5 or 10 degrees away from the nearest DD. Keep it there.

When they set up for a DC run, they will move in a straight line to where you used to be. I don't think they can work against a turning target.

I have survived using this method. It might help.

You can also zig zag using the 5 and 10 degree turns off your intended course. Don't turn too often though or it becomes a straight line to them.
raymond6751 is offline   Reply With Quote
Old 01-16-07, 04:29 PM   #12
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Think like a real u-boat commander. Destroyers are both dangerous and a waste of good torpedoes. Attack merchants.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-16-07, 04:32 PM   #13
stefano79
Swabbie
 
Join Date: Jan 2007
Posts: 13
Downloads: 7
Uploads: 0
Default

but if the DD becomes to close the distance and wants my ******* my first objective is sink him with 3 torpedoes and one T5
stefano79 is offline   Reply With Quote
Old 01-16-07, 04:48 PM   #14
Ole
Loader
 
Join Date: Nov 2006
Location: Germany
Posts: 88
Downloads: 0
Uploads: 0
Default

he is detecting my even during turns. i do a left 15°, he corrects his course, i switch to right 15° and he turns right after one or two seconds, even with engines off :hmm:
__________________
Ole is offline   Reply With Quote
Old 01-16-07, 04:56 PM   #15
Camaero
The Old Man
 
Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by Ole
he is detecting my even during turns. i do a left 15°, he corrects his course, i switch to right 15° and he turns right after one or two seconds, even with engines off :hmm:
Don't think you should be safe with engines off. He knows you are still there. He will just depth charge your last known position and you will probably be very close to that point.
__________________
Camaero is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.