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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: Dec 2005
Posts: 56
Downloads: 10
Uploads: 0
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I have a question about the installation/uninstallation of some mods, etc.
I currently have installed: (in this order) SH3 1.4b TGW 1.1a Mod Enabler SH3 Commander 2.6.1 SH3Gen v0.7.1dotNET 2.0 I didn't use the Mod Enabler to install TGW 1.1a, and I'm curious about a few things. 1. Before GWX releases I wanted to try the latest NYGM mod, but was curious as to what this mod offers that TGW 1.1a doesn't? 2. If I didn't use the Mod Enabler to install TGW 1.1a (because of the extra 4gb is uses), what do I have to do to uninstall TGW 1.1a and then use the mod enabler to install the NYGM mod? 3. What is the latest version of NYGM and where can it be found? Now some questions about SH3Gen: 4. Case scenario: I leave port, sail all the way out of port traffic, save my game, then Alt Tab out of SH3, load up SH3Gen, browse to saved game, then click Generate, then reload my saved game which works fine and I see all the new stuff on the map and the intellgence reports....but how do I know if I've completed the mission requirements SH3Gen asks me to do? I went to Londonderry and didn't find any ships there but sank alot of warships and merchants north of Ireland. 5. After I return home and dock, get a new mission and then leave port again..do I have to reload SH3Gen and "Generate" for a new mission? I'm confused about this part. If any of you fine people could answer my questions 1-5, it would be MOST appreciated. Thanks guys. Joe |
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