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Question about TGW 1.1a and other mods
I have a question about the installation/uninstallation of some mods, etc.
I currently have installed: (in this order) SH3 1.4b TGW 1.1a Mod Enabler SH3 Commander 2.6.1 SH3Gen v0.7.1dotNET 2.0 I didn't use the Mod Enabler to install TGW 1.1a, and I'm curious about a few things. 1. Before GWX releases I wanted to try the latest NYGM mod, but was curious as to what this mod offers that TGW 1.1a doesn't? 2. If I didn't use the Mod Enabler to install TGW 1.1a (because of the extra 4gb is uses), what do I have to do to uninstall TGW 1.1a and then use the mod enabler to install the NYGM mod? 3. What is the latest version of NYGM and where can it be found? Now some questions about SH3Gen: 4. Case scenario: I leave port, sail all the way out of port traffic, save my game, then Alt Tab out of SH3, load up SH3Gen, browse to saved game, then click Generate, then reload my saved game which works fine and I see all the new stuff on the map and the intellgence reports....but how do I know if I've completed the mission requirements SH3Gen asks me to do? I went to Londonderry and didn't find any ships there but sank alot of warships and merchants north of Ireland. 5. After I return home and dock, get a new mission and then leave port again..do I have to reload SH3Gen and "Generate" for a new mission? I'm confused about this part. If any of you fine people could answer my questions 1-5, it would be MOST appreciated. Thanks guys. Joe |
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Ouch I was afraid of that. hehe. I knew I should have used the mod enabler with TGW. I just figured since it had it's own install package that I'd use that instead. Don't get me wrong, I love TGW 1.1a and can't wait for GWX but I wanted to try the NYGM mod too. The problem is that I paid the $29.99 for the download version of SH3 and they only let me use so many activations before I have to email support at direct2drive.com and have them give me a new key for more activations. I think I'll just keep TGW 1.1a for now. Oh btw to the masters of GWX. When you guys officially release GWX...will we be able to "upgrade" from TGW 1.1a or are you guys going to require a complete uninstallation of everything? Thanks again for the help! :up: |
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I would suggest - as you have the D\L version that the next time you reinstall make a complete copy of the SilentHunterIII folder
That way you can always have a good copy with no need to reinstall Just use your copy to make as many new copies as you like Multiple installs :up: |
I have purchased a few of these "online" game installs, and I've found that it's a good practice to do the initial install, activate, apply any available patches, and immediately burn the game folder and any other user files, registry entries, activation info, etc. to disk for subsequent re-installs.
Using this method, I've re-installed both rFactor and netKar Pro with no re-activation needed. I hope this helps! |
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