![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
|
![]()
After one and a half day fighting with CTD (possibly related with RLE compression in one big .tga file?), I think I have another problem - or maybe not?
The water have some weird pattern - I don't remember now if its normal or not. You can see it on this screenshot: ![]() So, is it normal, or there is something wrong? It doesn't look too good in game. I am using latest OLC environment. No anisotropic filtering, 2x antyaliasing, vsync on (those are the highest possible settings for my pc).
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
|
![]()
Indeed, I thought that I am posting this in the SH3 workshop forum, but I made some mistake
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Jan 2008
Location: Control room
Posts: 181
Downloads: 154
Uploads: 0
|
![]()
I just notice similar problem with my water. Are you using MEPv3?
__________________
Oblt.zS. Kurt Hanke, commander of U-83 (Type VIIB) in WaW 5. Patrol 1 - at sea : 5 ships - 10095 BRT My filefront mods link To Battle Station order mod for SH3 and more |
![]() |
![]() |
![]() |
#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
|
![]()
I have the same texture, and no I'm not using MEPv3 (Or at least that i know of, whats that stand for?).
But I think it makes it more realistic IMO. I used to race sailboats, and it really looks like the minute ripples the wind would make as it gusted over the water. Being able to read those ripples was key. Course this kinda looks like a golf ball. It's probably just a side effect of what ever the algorithm is that computes wind vs wave |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
|
![]()
Здраствуй, Волк!
![]() Вода мне кажетса нормальной.
__________________
Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
![]() |
![]() |
![]() |
#6 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
|
![]()
I've seen that many times before and in many environments that I've downloaded and tried out.
I seems to be a type of honeycomb pattern in the polygons that are used to make up the waves. They get accentuated by the reflection of the directional light (sunlight) at certain angles, usually when the sun is low. The only way that I have found to tone them down is to reduce the reflection and other values to unrealistic levels, so I live with them.
__________________
Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) |
![]() |
![]() |
![]() |
#7 |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
|
![]()
Thanks for all the answers
![]()
__________________
![]() |
![]() |
![]() |
![]() |
|
|